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Jumpper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #3 | 4.571 | 4.571 |
| Audio | #9 | 3.286 | 3.286 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #15 | 3.143 | 3.143 |
| Gameplay | #16 | 3.143 | 3.143 |
| Visuals | #33 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 52 minutes
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Comments
audio its vary well! no bad.
The audio is well-sourced/made: that jump windup sound kept me playing, it's addicting to listen to. You also made super satisfying jump control, that was impressive. The only thing weird to me playing this is I can't tell what I'm supposed to land on and I feel like I can't die. I thought that was part of the point until there was a part describing a pit and I was like "what pit?" I did enjoy reading the text in the background as I felt it was legible and kind of a whimsical way to explore the first couple levels. You created quite a memorable platforming experience, I think you could polish this game up if you either work on making the collisions better (correct me if it feels like I'm supposed to just jump and land anywhere on the screen haha) or making the boundaries of the levels muuuuuuch more clear. Let me know if you do make more versions, I will play them and honestly I rated this high because I find the gameplay of the jumping and the windup audio so fun and satisying.
Yeah, it was my first time using construct to make a """final""" game, and the collisions are a bit weird because of it. If I were to take it further I would absolutely change that ahah. Thank you so much for your insight !
Pretty fun! Definitely fits the theme, I think the player controller could have felt a bit more fluid as is it feels a bit like a rage game but that's not bad and it's a solid entry.
Thank you very much !