Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

CatchFly (TriJam)View game page

Here is my first attempt for the trijam
Submitted by moshuji — 15 hours, 37 minutes before the deadline
Add to collection

Play game

CatchFly (TriJam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#113.5003.500
How well does the game fit the themes?#203.6673.667
Gameplay#222.8332.833
How do you rate the game overall (you can consider fun, dev time, etc.)?#222.8332.833
Audio#391.0001.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
~3 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Really good for your first game

Developer

Thx u !

Submitted(+1)

kinda your first game you say? It's impressive how put-together this submission is. It doesn't feel like it's missing anything except audio. I appreciate how you seemed to have focused on a working and quick game flow between screens/states/rooms. The menu quickness shines as does the charm, I think it is so cute and I got to see the lovely end screen! I also found it clear what to do. I get the impression that the game could have used a little more focus on playtesting to tune the tongue action. Right now it feels like there is only one strategy which is to hold the mouse in one corner of the screen and never move it, and just keep aiming. Some more fun-ifying of that mechanic would put a bow on it imo, but in any case it's a great entry!

Developer(+1)

Thank you so much, your feedback really means a lot! Once this Trijam is over, I’m planning to revisit the game and turn it into a more polished, finished version. I also quickly realized that the tongue mechanic needs some changes, or at least improvements in how it’s used. Thanks again for your feedback! :)

(+1)

can catch flies :>