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A jam submission

HouseSnakeView game page

In order to exit the House Snake, you will have to open the forbidden door thanks to buttons on the ground.
Submitted by Vichili — 16 hours, 44 minutes before the deadline
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HouseSnake's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#123.7143.714
Visuals#163.2863.286
Gameplay#173.0003.000
How do you rate the game overall (you can consider fun, dev time, etc.)?#173.2863.286
Audio#182.5712.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
4 hours

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Comments

Submitted

It's a quite good gameloop for your first ever game made in this short span of time ; D !

I've repeated these same tips to another student from the HEAJ, but :


- Practice with your engine until it's second nature.
It builds muscle memory, and you'll accumulate handy code snippets or base architectures you can deploy instantly (just don't overdo it, the goal isn't to pre-make the game, but to skip the boring setup phase).

- Planning time is free, use it! You have unlimited time before starting the clock to structure your ideas.
Don't wing it during those 3 hours. Map out your core gameplay loop, state machine, or main classes on paper first.

- Think about the "Juice" early...
A basic prototype with good camera tweens, responsive controls, a solid shader, and synchronized audio will always feel better than a complex game that feels static.

- ... so leave room for audio and VFX.
Plan them out during your brainstorming: When do they trigger? At what volume? Having a tiny impact sound or a subtle screenshake completely changes how the player perceives your game's polish.

- The 15-minute rule: Try to code your core mechanic in 2 hours, spend 45 minutes on audio/VFX/UI, and lock down the last 15 minutes strictly for building, testing, and uploading.

In short: practice, scope down, plan... and if it feels too complicated, simplify it immediately !

Keep it up, I would be keen to see your next Trijam entry ; ) !

Submitted

Nice little puzzle game! I took notes to try and figure out the fewest number of moves it takes to solve it (I think it's 2, right?)

Excellent bunny sprite, too. I felt very motivated to help the bunny find a way out.