I understand how difficult card games to balance, just trying it for a game jam is already a feat, kudos. I was a little confused by a couple little things that could be very easily explained in the game page; I’ll leave it here for future players.
The top left number on the cards is their energy requirement and you start with 3 per turn. It’s tracked on the top left.
Cards are either modifiers or payloads (written on the center) and you can combine multiple modifiers and one payload as long as you have the sufficient energy. Modifiers need to be played first (as an ESL this was conterintuitive to me but that’s how adjectives work in English I guess)
The “payload gains small effect” was never explained, what effects can I expect?
Comments
I understand how difficult card games to balance, just trying it for a game jam is already a feat, kudos. I was a little confused by a couple little things that could be very easily explained in the game page; I’ll leave it here for future players.
Thanks for playing and sharing your feedback! Your bullet points are helpful and I'll look to incorporate them in the game page.
Regarding your question about the modifier effect, the "small boost":
oo love the card combination system and the enemy creatures
Thanks!
beat 8 floors! great job with the card gameplay design, and building out the chaining and deckbuilding game systems!
Whoa nice job beating it, thanks for playing!
Reminds me a lot of Slay the Spire - I love the concept of combining cards with modifiers and payloads!
Thanks for playing, we were definitely inspired by Slay the Spire!