Good effort, solid game. I like the in-depth tutorial! The shooting itself is entertaining and the slow-mo a cool addition. Sometimes enemies were able to shoot me through walls - I suppose there were gaps in the collision boxes?
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Blast For Money's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music/Sound | #47 | 3.278 | 3.278 |
| Fun/Design | #57 | 3.389 | 3.389 |
| Overall | #84 | 3.022 | 3.022 |
| Technical Implementation | #93 | 2.889 | 2.889 |
| Graphics/Animation | #98 | 2.917 | 2.917 |
| Theme/Limitation | #125 | 2.639 | 2.639 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
I created an ability that will be only be used once every 10-15 seconds and the player will have to choose between getting health or 2x damage from it , (I'm not sure if this could count) also , the pistol you're using can kill your enemies and can be also be used to clear up your path from objects (other than enemies) I promise you this isn't a spam game , I put all my effort into it and I hope thats enough :D
Team Size
Completeness
What tools did your team use to construct the game?
Godot , Aseprite , Paint.net (for the logo) , Snipping tool (for that one screenshot on the game's page)
Which art and audio did you / your team NOT create?
All the music in my game belong to an amazing composer DavidKDB , The tilesets also belong to Tilation everything else including sprites animations level design are done by me (Both people mentioned are credited twice ingame , and once in the description with links to their itch.io accounts)
Which art & audio did you / your team create BEFORE the jam started?
All art and audio were just chosen/made during the jam



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