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A jam submission

KAWAPSView game page

Short puzzle game
Submitted by Yazorius (@YAZORIUS) — 7 days, 23 hours before the deadline
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KAWAPS's itch.io page

Results

CriteriaRankScore*Raw Score
Use and respect of the diversifier/Utilisation et respect du défi optionnel#41.8072.333
Atmosphere - finishing of the project/Ambiance – finition du projet#51.8072.333
General interest of the project/Intérêt général du projet#51.5492.000
Intuitive perception of the theme/Perception intuitive du thème#51.5492.000
Overall#51.6782.167

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Le thème principal est respecté ainsi que la majorité des thèmes secondaires. La première partie du jeu est déroutante, on ne sais pas trop quoi faire. La seconde est un peu plus intuitive. Et la dernière, plus de doute, on est sur un casse-tête. Tout comme le précédent jeu, des information sont sur la page Itch.io, alors quel devrait être dans le jeu. Le casse tête final est intéressant et à la fois déroutant. Si on a des facilités en visualisation 3D, il ne devrait pas trop poser de problème à sa compréhension. En revanche, j'ai trouvé dommage qu'on est pas d'indication sur les cubes que l'on déplaçait. Si on est comme moi avec une mauvaise mémoire, il est difficile de se rappeler quel est la bonne flèche pour les déplacements, ce qui complexifie le puzzle inutilement à mon sens. Peut être que de mettre en surbrillance les cubes qui bougeront en survolant la flèche aiderai à le résoudre. La solution en mode énigme sur le site est sympa, mais doit être dans le jeu. Peut être à dévoiler petit bout par petit bout. J'ai passé beaucoup de temps sur le casse tête sans réussir à la résoudre. Même si je n'aime pas ce genre de casse tête, j'ai aimé la revisite du taquin/rumik's cube.

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Comments

Submitted

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What a surreal experience! I love this kind of strange stuff (in a good way). The puzzles were chaotic and nonsensical at first, but then everything started to take on a bizarre feel. The Lovecraftian atmosphere, the space setting, the adorable monsters, and the “childhood” aspect… All the clues are there (and in the description, always read the game description, hehe).

Absolutely brilliant. I can’t even begin to grasp the thought process behind creating such an abstract and surreal experience. The AI ​​also helps maintain the dreamlike, mystical, and surreal atmosphere, and the music and sound effects fit the game perfectly.

This game blew my mind and squeezed my neurons dry. Congratulations!! ^^!

Developer

Thank you for your comment, which means a lot to me. This game is certainly not the most polished one I've created, but it has the unique quality of embracing its offbeat nature, where form reflects content. Using AI was the best way for me to accentuate the gap between reality and fiction by highlighting the artificial aesthetic. I love what can be achieved with these tools, and if used wisely, they can deliver results that would be impossible to achieve without them (at least, at my level). The little girl character, in a Pixar style, perfectly embodies this unsettling effect, and her clean and believable animations amplify the anxiety-inducing aspect of the game. As for the final puzzle (which remains the game's main objective, the beginning being merely setting the mood), I acknowledge its difficulty (particularly in its dual Rubik's Cube/double-perspective aspect). But I'm delighted to see that you succeeded: congratulations on that, you're the first to have reached the end. I should mention that the characters, monsters, and environments were all hand-modeled by me, and the AI was only used for generating the character, the introduction, and the animations. In any case, thank you again for your comment, which shows how well you understood what I wanted to achieve with this game.