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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.7 feedback

A topic by mrdrnose created Mar 02, 2024 Views: 105,367 Replies: 459
Viewing posts 261 to 280 of 292 · Next page · Previous page · First page · Last page

Hello. I’m playing this game in “peaceful” mode without scary things (15th day). But I’ve got 3.33 event in the basement meat room and sometimes nightmares.  So what events are still available in peaceful mode except theese ones? And for ideas: let breakers, servers, transformators and satellite servers break in peaceful mode, because there’s no big reason to make omega kerfus or buy the regular one: there’s nothing to break except tower.

Это уникольний экспириенс (во-в-ком-случае таких-игр-не-видэль) игра затягивает на многи-часы, ведёт поиск-сигналов. увлечение. Я lluseblulus cosmos и вы cdelali ego dlia menya её інтерёсне! Истолковые рахличные механики скрашивали рутинные работы на базе. Можно разговаривает на тему ВотВ в одной из стран, когда я помогаю вам в развороте!      

 хочу предложит какой нибудить в мирскую жизнь, что это каких-то нибуддов сооружения и не сооружения, активновские, а то мир пустовал и её сигналы! Это было сделано для того, чтобы сигналь не был одним из самых богатых людей, которые использовали 250 штук сигналов и в том, что они были похожи на других людей. Что тот считает, что его слова являются по-себе крутая игра завершает работу.   ПС. Не умея я писат красиво сочиния. 

First time player...

The game absolutely TERRIFIED me for a while... in a good way :D
First (ingame) week or so I was happy-go-lucky... until I noticed things...
...SMALL things that didn't add up... which cascaded into me constantly locking doors and changing codes.
Well done!

- The path-finding of the Kerfur is nuts, especially around / in the base, getting stuck all over the place.
- It would be nice if the Kerfur: had a charging station where it returned to - rather than returning to the player.

Starting out I had these CORE issues:
A: Couldn't figure out how the 2nd science station worked (changing speed, rather than the value was one level of abstraction too high for my brain).
- I gave up and ended up checking a YT in order to figure out how to do it.

B: Couldn't figure out the exact format for the sheet on the box.
- At first I turned the pages into a "TAG" that I attached to the box.
- It was not obvious to me that I could just put the page on top of a box and it would "stick".
- I gave up and checked a YT on what I was supposed to do - where I learned that I could click "report" to get it pre-filled.


All-in-all...   I've had a GREAT time in this little game.
I don't have Paypal, but I sent $10 your way via a Twitch-streamer. :D
Thank you!

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Splendid game, lots of fun. The glitches I've experienced you seem to be fixing in that update post of yours (especially the damn hallucination burgers getting stuck in things and destroying my ears.) I think it would be fun to leave in the ariral picking up things it shouldn't though. There was nothing more shocking I've seen then it rip a lamp in half, pick up the top half and throw it at me. Could be a fun feature.

make the first kerfer have a idel

what do i do if my omaga kerfer just disepers, he was there and  i re-opened the save and he was no were to be seen just gone ,and i had him for so long how do i get him back?

Literally cant play the game because of some descriptor file not being able to be opened

pls help trying to make this work is cancer

try redownloading the game with your antivirus disabled, also you can try opening the game as an administrator

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At the beginning of the game I almost dropped the game. Nothing normal happened in the game for 10 hours. Stupidly sit cleaning the base and catching signals for 10 hours. From the beginning I expected that the game will be scary because others claimed that it is a horror, only in the process of the game I realized that it is not even a horror although people said the opposite. But then something unimaginable started and some cat girls appeared and started beating me 10/10

(-1)

please add task bar it's so hard to understand what to do

(+3)

You have no "tasks" or "quests" in this game. Read your e-mails, do the hash codes, download signals. That's your job. 

(+3)

I love the game, but one of my sole gripes is the container management. Anything with a size larger than 450 flat out cannot be stored in containers like the mailbox, solely because it cannot fit in your inventory to move it to the container. A very nice feature would be being able to use alt+drop to store your held item in a container. That's like my one complaint.

game is awesome!  i have 2 suggestions to make items easier to use:

1. ability to select items with mouse scroll wheel

2. show the item name when it is selected

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If yall are curious about “where can i find alarm from bad sun event?” Then here is a link to it

https://youtu.be/DY68_ivk-5Y?si=IcbQP0DiXo4Oe-Em

Thanks to Kylis

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i guess i'm probably late to the party given the dev replies all dried up within the first page or 2 of the comments lol, but i love 0.7! i don't know specifically what build i had played before, but i believe it was when story events ended at like day 30-ish. regardless, i think everything new to 0.7 is great. in 0.7 i finished a story save and have played 25 days of infinite with a few light mods. i've tried to skim previous posts to make sure i'm not making repeat suggestions, and have highlighted the important parts because i got a little wordy lol.

  • i'm aware that the following idea would add orders of magnitude of complexity to some game systems and a lot would probably have to be rebuilt from the ground up. the modular nature of the crypto rig is really interesting, and i think it could be cool if more relevant base upgrades operated modularly too. i imagine things like instead of just ticking up a value for "download speed" you would have to buy and hook up new servers, maybe the server room starts a lot more empty. maybe in lieu of transformer stability you could install alternative power sources (for all i know maybe this is something like what's imagined for the finished version of WIP generator by the hole). i think it could be a lot of fun to have to manage space and run cables between different machines and interfaces. additionally, i've personally never actually bothered messing with breakers to increase efficiency or reduce power consumption because i think it's too abstract of a benefit and too inconvenient to really bother managing in real time. i just tr.check regularly and tend to them while i'm doing hashcode runs or whatever. i think limited space and your willingness to stuff the base with loud, ugly machines or even just deciding how to use a limited number of electrical outlets would be a much more interesting resource to juggle  for operating capacity/speed. deciding if i want to have lights off to make the signal processes run slightly faster is mostly just an inconvenience. i get that it contributes atmospherically, efficiency at the cost of comfort, but beyond that imo shutting down entire functions of the signal station just to make one run slightly faster, only to have to go turn the other one back one once you need it in like 2 minutes is not an interesting form of resource management, especially when you can just not. to be clear, i think maintaining transformers as a ticking clock to force you out of the base is good, but managing the breaker switches for energy efficiency or operating speed is a system i never engage with and don't find to be an interesting extension of power management. "i wish i had to maintain transformers less" is a problem i never really felt like i had and it's better solved by stability upgrades anyways. "i don't need X so i'll turn it off so Y runs faster" doesn't make sense to me because when i'm at the signal desk at all i usually have all the terminals doing something. maybe this is all a me thing though, maybe everyone else swears by breaker management and only ever needs one thing at a time idk.
  • playing through 0.7 story, one thing i kept thinking was "wouldn't it be fucked up if i heard the drone pulling in and then it wasn't the drone?" especially with the new gifts kel can receive from their colleagues, i think a great scare would be to go "wait, i didn't order anything" and then be met with a surprise much less pleasant than fancy sushi. won't say anything more specific but i think it would be a good familiar cue to hijack.
  • somewhat related to the previous idea, it would be cool if events could hijack or shutdown some of the custom things like the tvs and radio, or for that matter, if there was a specific event that overrode them with something spooky. when i'm playing votv i use the tv and radio to try and fill empty air. i tend to quite like a repetitive mundane task, games like papers please, or indeed catching, downloading and processing completely normal asteroid #476, but eventually i'm going to need something to put on in the background. i tried not to load up either with anything too ridiculously immersion breaking, though i've got my fair share of silly things on my tv and radio alike, i tried to keep them thematically relevant or at least plausibly a radio or television broadcast. all this to say that ultimately even if i'm just using it to fill air, filling air provides comfort. i'm aware that i'm in control of the buttons i press and deliberately putting silly things in a game with scary things might involve those things clashing, but votv is also a silly game and i like having both. i think letting you have fun silly things and then taking them away to instill fear is i think one of the things this game does best. a particular random event that got me REALLY bad when it happened to me was the game very literally spontaneously taking all of the comfort out of a familiar environment. even something as simple as just shutting them off or having them only pick up static while an event is happening would be cool, and again an event that specifically plays something spooky through them or otherwise renders them a threat without warning would create an air of distrust around something otherwise pleasant that i think would be neat too. tldr make feddy fazbear yell through the tv at 3 am (not clickbaait)
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I want multiplayer in this game, it really wants to be multiplayer and it will quickly gain popularity on steam with multiplayer, the game is absolutely super, more events and even more screamers and entities with events

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if you add multiplayer, then my friends and I will play for you 1000 hours or more, I hope that you will hear me.

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Mrdrnose, i'm need multiplayer mode, i'm think this game  really needs multiplayer. If you add multiplayer mode, i'll stop playing dota 2. I'm think this cause deserves to add multiplayer mode. 

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I completely agree with you, I think that multiplayer in this game is the best thing that can happen to this game

(+1)

0.7 is the first time I've actually picked up the game after watching Joel play it over the course of many streams since it seemed like a great jumping into point.

My honest opinions:
Fishing - This one came to mind first because it was the last thing I was doing when playing the game. I feel like it was dangled in a few ways at me over the course of my playtime (bait in the store) but I had to look up online how to actually do it. I feel like it could be introduced a little earlier.

Base design - I absolutely love the new base design and the abandoned visitor center-esque feel is unique and gives a vibe all on its own. With that said there are a TON of lockers in places where there maybe could be something else. Every room actually does feel unique, I personally made a habit of using all of them for some reason in particular but I'm sure some players might just make a habit of avoiding them altogether, I don't think that's a bad thing but there's definitely room for some hijinx.

Objects - I had some issue with curtains being funky and getting stuck in limbo between two rooms despite me doing my best it free. Buckets are suspicious, they phased through my walls and ended up outside. As for object variety in general, I think there could be more 'fluff' time wasters. Things like planting and fishing are great because they can give the player something to keep going back to disconnected from their 'job'

"Happenings" - I love the current direction of how events unfold and you seem to have just the right touch in terms of their interaction with the player. I did have some events play back to back and had like a week of nothing happening which thinking on it, yeah that should be about right. I shouldn't be able to predict when anythings about to happen, long as they're not non-stop one after another.

Work - At one point I think I got to the level of just churning out signals easily. I think maybe there could be some special days that say "We noticed strange readings in sector x,y focus on that."



annyway, great work!

(+2)

Please add a softer and quieter sound for tree branches hitting the earth, now it sounds like if someone hits a table with a hammer and it breaks the immersion quite fast, especially when you start a new game and have this long walk to the Base.

(-2)

Scared? 

:)

Quite frankly, yes, I can be easily scared by a loud and sudden noise in a dark forest, just like any other person. I just don't think it is the "right" way to scare the player. This game is supposed to scare you with it's atmosphere, not a random loud sound from the forest. 

If you asked me, I find it genius. The way to make people uncomfortable, making them uneasy or letting them think somethings stalks among them. At first i didn't  even know the sounds were created by falling pinecones. But I wouldn`t wish to remove or making it quieter, with the amount of spooky stuff that`s already in the game.

ATV desperately needs some sort of a physics rework, currently it behaves horribly, especially on steep cliffs and ESPECIALLY when pressing shift to accelerate. It sometimes just randomly spins in place, even on pretty flat terrain. I've experienced multiple cases of the ATV randomly turning in one direction and crashing into a tree, sending me flying or even worse, leading to a fatal crash. Please look into that, the vehicle is barely usable right now. Maybe implement an upgrade system, so you can buy some new ATV parts which you have to manually install (something similar to the mining station) that increase its stats, like fuel capacity, max speed and steering responsiveness.

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