Nice game! The UI remebers me of OSU
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Lumen Keys's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #19 | 3.308 | 3.308 |
| Gameplay | #43 | 3.154 | 3.154 |
| Aesthetics | #58 | 3.154 | 3.154 |
| Overall | #66 | 2.904 | 2.904 |
| Theme | #140 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you posted a link to your game on twitter paste it here so we can retweet it!
https://x.com/DubscrYoutube/status/1795506075656966180
Comments
Very impressive, especially the UI work is super professional. I was just a bit confused at the start on which note to press to begin since I didn't see it glow, but after that I started to get the hang of it and had some fun. Again, very well made, nice job!
Nice little rhythm game! I think it would have been nice to have actual rhythmic timing required for the notes you play, but everything was transposed nicely and I had a good time! Especially spamming the hell out of F during rush E :D
What a creative game ! Love the fact that it turns the concept of a rhythm game on its head, lovely backgrounds too. Well made :)
Love seeing a rhythm game in a speed run competition lol, very clever! Super clean UI too, nice work. I thought hexagons was pretty good and mostly fun but was iffy on the others, seeing rush e in there which Iām at least aware of I donāt know how much is original compositions vs reference? A lot of it was musically pretty unrecognizable for me, and I definitely felt myself wishing it was actually just a rhythm game⦠for me at least I found it hard to sort of get into the groove with the songs. I see you are actually calculating our inputted bpm, I wonder how it would be to have a backing track that loosely follows it?
As it is I feel like Iām relying entirely on visuals for something that aesthetically is telling me I should be relying on my ears, I think thereās something about a steady tempo that makes the hand eye coordination lock in better. And then I feel like thereās something that didnāt work for me about DFJK as the controls specifically, maybe, in that Iām seeing four colored blobs, and my brainās having to do a couple layers of translating to get from that to the actual finger pressings instead of falling into a flow. I wonder if having the letters on the dots wouldāve felt easier than having them only down on the bottom of the screen. I bet hooking it up to a midi pad controller like my Maschine would be a lot more tactile and fun than having to unergonomically repeatedly type kebyoard notes, which I suppose if I was dedicated enough to do I could set up⦠Some kind of rebindable option or controller support wouldāve been appreciated (unless they were present and I missed it!)
Outside of my own personal nitpicks around these types of games as a professional musician, I suspect this could be a really fun speed game for people it clicks with and probably makes for a decent watch, assuming theyāre not playing on Silent. Also really liked the Meows as a sound option. I donāt mean to come across as negative if I did, I think this is really well executed over all :)
Like you say in the description, I totally see (not really) how it definitely fits the theme, but apart from that it's a cool concept with a cool presentation and well polished all around package. Good job!
Never thought I would see a rhythm(?) game as a speedrun submission, interesting approach. The UI is really well done, very satisfying. Also like that there is already a wide selection of songs to choose from.
One thing I noticed when playing Rush E is that even though I'm hitting every key, how is my accuracy below 100%? Given there is no tempo, I'm just confused on how that is possible. Is there something I'm missing? Otherwise, I enjoyed playing, great job!




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