loved the idea of swinging the sword for killing enemies! some music and sfx could improve the gaming experience. Nice job :)
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The Last Stand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #301 | 3.545 | 3.545 |
| Theme | #459 | 3.091 | 3.091 |
| Overall | #494 | 2.909 | 2.909 |
| Fun | #500 | 2.818 | 2.818 |
| Mechanics | #558 | 2.545 | 2.545 |
| Story | #562 | 2.091 | 2.091 |
| Music | #849 | 1.182 | 1.182 |
| Sound | #905 | 1.091 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
no
Comments
I like the look of the enemies and it's satisfying how they fall apart with my sword swings. The knight could fit in with the rest a little more if it had more texture to the armor or some gradients like the enemies do. A really nice addition which can be seen as storytelling is the environmental art with the burned wagon and corpses. That's really neat and also well drawn :)
The sword swings are a very fun idea but feel a little clumsy in practice, especially with the rotation of the arm. What if there was some sort of sense of how fast I'm swinging and based on that it extended the rotation of the hand so that the sword can reach enemies further away? Or if I had a way to turn around so that the best strat is not just to always be on the left side of the map.
Some invulnerability frames would really help because as is, the health system doesn't really matter much, you just run into an enemy for a few frames and are immediately dead.
At the end of the day I think it's very impressive that you managed to do all this as only one person in a game jam and got it pretty much finished in time. Well done :)
Thank you so much for your feedback! I truly appreciate it. I'm glad you enjoyed the enemy designs and environmental art. I’ll definitely work on your suggestions about the knight's texture, sword mechanics and invulnerability frames. They are very good points and I look forward to implementing them in future updates. It was a fun challenge to create this game from scratch, and there is no doubt your feedback will help me improve it tremendously. Thanks again! :D
Your game looks so cute; I love the environmental art! Swinging the sword around is a unique mechanic! Keep devving :D
Love the art direction and the arcade-like feel. Didn't experience any lagging with enemies but I reckon some damage invincibility and sound effects will just give it a little more polish! :)
Nice art style but the game lagged as soon as more than 1 enemy came on the screen, ended up just exiting. Couldnt see more of the game
Performance was much better! Thank you for the quick response! I liked the game and the idea of swinging the sword! I have to admit I just stood in the middle and just moved the mouse for my highest score. Adding music and sound effects would help the overall gameplay. Are there different enemies or stages? I nearly got to 100 before I died
Thank you so much for your feedback! I'm glad to hear the performance has improved and that you enjoyed the sword-swinging mechanic. Currently, there aren't different enemies or stages, but it's something I’m currently working on and plan to include in future updates. Thanks again for playing and sharing your thoughts!


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