I like sounds in game
Play game
Soap Delirium's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.968 | 3.968 |
| Fun | #1 | 4.158 | 4.158 |
| Sound | #2 | 4.053 | 4.053 |
| Art | #4 | 4.421 | 4.421 |
| Mechanics | #5 | 4.000 | 4.000 |
| Theme | #43 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Spongebob's Bubble Buddy, the game! Good looking graphics and enjoyable to play (gave me anxiety but in a fun way!)
some serious talent on display here. obviously it’s a simple idea, but the way it’s put together, down to even the game over screen being satisfying, makes it really compelling. really goes to show the power of setting a reasonable scope (which any developer will know, is borderline impossible) and really nailing it. excellent work
Fun little game that was executed really well. The visuals are fun to look at, the movement is smooth but snappy, and best of all NUMBER GO UP!!!
it's pretty cool that you don't die right away, it suggests a lesson of perseverence
A dream of iridescent foam..... soap delirium... what's up with these names? Are we soap bubbles? Idk this is aweesome
So first of all, this game is incredibly suspenseful
Second of all, this game is incredibly polished
Also, how did you do the shaders, it's so awesome
Also i didn't realize that the spikes can pop your bubble,
Also, hey, hear me out, what if you moved through a procedurally generated cave structure, then you were like pressing forward instead of just existing until you die?
Anyway, wow, this is pretty cool
Oooh I love the idea of this one. It's actually pretty dang fun when it gets more challenging, though it takes a little while to get there (but understandable)
What a great sound design to go with the "feel" of the game. Sure, the music and effects are not initially made by you, but tying it together like that takes skill. I'm a sucker for these very concise, but very polished, games. This is definitely one of the better ones.
Sounds like it worked then! I think if I go back to this project I’ll polish up the early gameplay. In my opinion the game gets legitimately fun past 60 seconds. But that’s still 60 seconds which are not as fun every time you play. It’s challenging because the difficulty at 60 seconds is probably too high and would make people lose straight away if I just started it there. Yeah I’d have to think about how to make that work better. I really want people to enjoy all the visuals and spike patterns I prepared so I hope at least a few people will make it to 120+ seconds
This game was pretty fun. I loved the concept, the art style and the game feel. I really liked how the sound gave really good positive/negative feedback. The screen shake was a really nice touch. If I would have to give one criticism, it would be that the game loop needs a little more work. Maybe some kind of persistent reward other than just points (just throwing out quick ideas, maybe there's a better way to do this). Overall I loved the concept and the use of theme.







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