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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 65,584 Replies: 1,489
Viewing posts 161 to 180 of 565 · Next page · Previous page · First page · Last page
(2 edits)

time (and speed?) comparison with the compared run when crossing checkpoints

and maybe replay files?

How to Adding New Track Parts in the Next Update!
Link: Added New Track Parts

math error? 34.983-0.003=34.970?

???

 also

Developer

This is a bug with how the time is displayed. The difference is correct.

It has been fixed in 0.4.0

Hitting the green mountains on the outside sometimes make you clip through them. I don't know if this is an issue you are already working on, and even though it's pretty useless, could you still change this?

no its a feature

Developer

The mountains are quite buggy, and it's quite difficult to fix so the mountains might be completely reworked in the future instead

cool

Idea - adding a counter for the number of attempts (restarts) a user makes on a given route. :D

Developer

Yes! I'd like to be able to keep track of stuff like this in the future

Kodub! Please add a Country flag on the world record boards so we can represent our country!

Developer

I want to do this, but the choice to include, or not include some countries might be controversial.

Include all country flags! 

i think he means the sketchy china situation

Add more road surfaces, like ice, dirt, and magnets, that each have different physics, but the game's fundamental physics remain unchanged.

I really love your game Kodub!!!

Here are some ideas:

- a counter for total time on a map (just to know)

- respawnable checkpoints (to make hard maps easier)

- watchable ghosts: you click on the ghost and you can watch it drive. (If you get a good time but didn't record, you can use this to watch your ghost again)

watchable ghosts kinda already exist start the race than follow your ghost The Mods On Speedrun.com Allow That

Yes I know, but i mean you don't have to follow the ghost. You can just watch it like in trackmania.

Developer
  • Total time would be interesting to see!
  • Respawnable checkpoints might maybe come later, but there are many problems
  • Watching ghosts from the leaderboard is new feature in 0.4.0!

I can't wait!

the issue with respawnable checkpoints is that you could lose some needed momentum at certain parts of a level, which could slow you down.

otherwise it is a good idea

checkpoint sounds and sound effects are the same so checkpoint sound volume slider does nothing 

Developer

This will be fixed in 0.4.0!

Add a Similar Roads on PolyTrack From Trackmania!
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Add a Tilted Roads on PolyTrack from Trackmania!
RoadTechTiltStraightRoadTechTiltSwitchRightRoadTechTiltSwitchLeftRoadTechTiltCurve1RoadTechTiltCurve2RoadTechTiltCurve3RoadTechTiltCurve4RoadTechTiltCurve1OutRoadTechTiltCurve2OutRoadTechTiltCurve3OutRoadTechTiltCurve4OutRoadTechChicaneX2TiltLeftRoadTechChicaneX3TiltLeftRoadTechChicaneX2TiltRightRoadTechChicaneX3TiltRightRoadTechTiltCurve1DownLeftRoadTechTiltCurve1DownRightRoadTechTiltCurve1UpLeftRoadTechTiltCurve1UpRightRoadTechTiltCurve2DownLeftRoadTechTiltCurve2DownRightRoadTechTiltCurve2UpLeftRoadTechTiltCurve2UpRightRoadTechTiltTransition1UpRightRoadTechTiltTransition2UpRightRoadTechTiltTransition2UpRightCurveInRoadTechTiltTransition2Up1RightChicaneRoadTechTiltTransition1UpLeftRoadTechTiltTransition2UpLeftRoadTechTiltTransition2UpLeftCurveInRoadTechTiltTransition2Up1LeftChicaneRoadTechTiltTransition1DownRightRoadTechTiltTransition2DownRightRoadTechTiltTransition2DownRightCurveInRoadTechTiltTransition1DownLeftRoadTechTiltTransition2DownLeftRoadTechTiltTransition2DownLeftCurveInRoadTechCheckpointTiltLeftRoadTechCheckpointTiltRightRoadTechSpecialTurboTiltLeftRoadTechSpecialTurboTiltRight

(1 edit)

Another idea:

Accounts have passwords. I mean so you can access your account on other computers and your progress is saved. And so if your laptop logs out, not your whole account is deleted (this happened to me already 2 times and that's very frustrating cause all your times and custom tracks are gone). 

So I would love it if this will be added. 

Btw no offense, but it's just annoying.

Developer

There will not be any "accounts", due to legal reasons and the security responsibility.

But in 0.4.0 you'll be able to export your profile and create a back up so it can be restored!

That's great. I'm looking forward to it.

W update

Deleted post
Deleted post

Where can you find the beta version?

Developer

https://beta-polytrack.kodub.com/

Developer

Do you have any suggestions for scenery blocks?

Changing the color of track parts is planned at some point.

(1 edit)

Maybe trees, bushes, stones, palmtrees

And I would love if you could place them anywhere you want. Also on the track or in gaps between roads.

I believe free-placing blocks or at least a bit more flexibility with block placement would really expand the polytrack mapping world into a different dimension. I understand if this is really hard but if you could do it sometime in the future it would be amazing! I feel it would make the game more flexible and also prevent you from having to add in a plethora of different block types of every map.

I agree, but i think there should be a simple editior (the current block lego style editior) and a advanced editior where you can clip parts into the same block or have them placed more precicely. unless it's too much for Kodub

Great idea!

is controller support technically possible, at least on the desktop builds?

Developer

It is possible, even in web builds.

But it seems like the community is mostly against controller support since incremental steering would provide an unfair advantage.

Could use action keys, like trackmania

I think that would somewhat ruin the simplistic 4 button nature of the game as well as removing some iconic tricks, changing the driving style and possibly putting new players off the game.

fair

I completely agree, controller should not be allowed unless the advantage is removed somehow, which I don't really want because I love the way the game is now

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in 0.4.0, is it intended when i reset while holding w, the timer will immediately start and if you hold it for like 5 sec, you can clearly see the car slowly moving backwards? it doesn't do this in 0.3.1

Developer

Nope!
This has been fixed now

kodub love the game,  quick question  how did you create the game? 

Developer

The game is made using Three.js and TypeScript. It uses Ammo.js (Bullet) for physics.

Hello everyone, where can I download the polytrack web version files to run the game locally? I want to write my own mod for the game.

hey i tried to play 0.4.0 and the web version never booted so i downloaded it still never booted what should i do?

 The sky is broken

That’s fine

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I have this too

(1 edit)

Can you allow for downloads for previous versions? It would make finding them easier

edit: could this also include 0.2

yes I agree. While I don't love 0.2 as much as Elemeno access to it would be cool as well as 0.3 because I had some crazy press forward projects that are ruined with physics changes (I'm not mad about that) but the ability to access older versions to display these would be amazing!

well my 0.3 download doesn't work anymore, and it would be nice to build in 0.2 without the browser restrictions(at high piece counts it can lag when placing things down)

Developer

Old web versions are available at the following links:

https://www.kodub.com/apps/polytrack/0.1.1
https://www.kodub.com/apps/polytrack/0.2.0
https://www.kodub.com/apps/polytrack/0.3.1

Older versions are not able to be downloaded though.

Using WASD and Arrow keys at the same time will lock up the other input


I want to move forward with W and use arrow keys to turn and brake, but occasionally hitting A or D will lock input and be unable to use either to turn.

Developer

I probably won't have time to look at this bug for a while.

Meanwhile you should be able to unbind A and D in the settings.

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