Enjoyment 4/5: Mostly enjoyable experience. Losing gold was a bit frustrating but besides that, no issue, and that's basically a convention at this point. Pacing was good.
Execution: 4/5: No noticeable flaws except a slight discrepancy on that sprite looking left into a tile. Maybe a few too many rooms, map could probably be a mite smaller without losing too much.
Sensory: 3/5: Graphics do the job here and are competent/unified. The old school aesthetic may ultimately hurt this one a bit, but it does still do the job. Textbox speed hurts the UX a bit, which for my purposes is going under this category.
Metroidvania: 5/5: Given the theme of Classic being present here, I think it's fair to say that you seem to be going for almost a proto-Metroidvania or parallel-but-not-Igavania-or-Super-Metroid thing, and you nailed it. (That might just be me reading my own failed entry's goal into yours, though.)
Theme relevance: 5/5: For basically the same reason. In a world where classic consoles had different resolutions, mutatis mutandis, this could have been on one of those.







Nice game! I enjoyed the simplicity of this classic style adventure game. The controls felt good and navigating the environment was pretty straight-forward. I enjoyed the inclusion of the currency and optional upgrades. This feature allows for grinding upgrades incase the player finds an enemy/boss too challenging. I felt the difficulty of this game wasn't too overwhelming, which allowed me to experience the entire game without any frustration. One thing I did not like was the length of the hit cooldown on enemies. This was especially noticeable for the final boss, where you have to wait 2-3 seconds in-between hits. I also suggest adding SFX for jumping and perhaps the wall-slide ability. Overall, this is a great entry!

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