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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 600,415 Replies: 2,505
Viewing posts 81 to 100 of 751 · Next page · Previous page · First page · Last page

Hey Aric. I've updated to the new .6.2.1 version but im still getting the broken brothel quest. ive attached a picture of the main file. could you please show me what lines i need to edit?


Line 2150: Selectedslave needs to be person. I am seeing it fixed on my side, let me make sure I didn’t grab a wrong file or something for the mod

I've changed the line and i'll give it another go. thanks aric

Well, that one is on me, folks! I don't know HOW I switched it around, but I uploaded v.06.2 files instead of the hotfix. Trying to sort that out and I'll reupload. I was wondering why fixed errors kept propagating.

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I diffed the mod files in the last 2 versions, and unless there were multiple uploads named v.06.2.1 it looks to me that most of the changes made it into v.06.2.1.  Only a couple files are different(maybe 20 lines total) and those are fairly minor.  Though I don't have v.06.2 to verify the extent of the mistake, it does not appear to explain the errors continuing to propagate.  Perhaps end user mistakes(edit: or corrupt data).

I also suspect that unclear communications are the more likely cause, as many times you state that an error has been addressed before the fixes are released and without stating which version will contain the fixes.

That may be the case. I try to always say it in the changelog, but don’t always in the replies. I just figured would check the changelog to see.

I haven’t had the chance yet but I’m wondering if testing the uploaded saves will clarify if the data has been corrupted in save games or if it just needs to be patched differently between versions.

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Getting an error when I interact with a slave without incest consent, no text shows on physical interactions (Touch, Hug, Hold Hands, or kissing) and the text window doesn't reset so the environmental influence messages just stack up. I haven't had the chance to do this with anyone actually related to me but I imagine it's the same.

Please update the mod, see this post if you need instructions: /post/1009788

Just to build on what Ank said, it does look like maybe it was either not updated or updated using the "drag into the same folder and replace" method. The fetishopinion array isn't one that is tied to the global state, so it if isn't finding it that means that your Globals script hasn't been updated.

If you have updated it, I would be sure the start the game, deselect Arics and apply (which will restart again) then reapply the mod. That will reset your globals file.

Hello im completely new to the game and was just setting up my game before i started (art packs and better portrait mod) when i came across this mod. I'm having a hard time understanding what the mod is, could you write a short paragraph on what your mod basically does? It'd be nice for newcomers who haven't installed your mod to know what the mod is basically. Also do you recomennd your mod for a new player or should i just play vanilla first? Hope im not bothering

The mod is a complete overhaul of the majority of the systems to add a lot of variety and replay-ability to the game. As a brand new player, I don’t recommend this mod until you’ve played through the story and feel comfortable with vanilla game mechanics.

However, after you do a run through of the main story, hopefully you’ll give it a shot!

With Version 0.63   the afterbattle screen didnt show up after around 10 battles. Seems random for me, because I had more than 50 battles without any issues.

I hope it helps.

I had the same thing happen to me a few times at random after a beating the final enemy in a battle. I ended up having to close the game by shutting the "Script box thing" itself.

I’ll dig into it tonight. Thanks for the bug report!

The issue seems to be related to you converting person IDs to strings when checking if a person has parents. In previous lines you converted both sides to strings, but in the section producing errors you only converted one side.

The conversion to strings is quite intriguing as IDs will be equal regardless of being a mix of integers and floats, thus the string conversion appears to simply be an inefficient source of errors.  Probably leftovers from an early version of Strive.

I tried ignoring the string conversion at first when I ran it and that produced faaar more errors, but I agree that it seems inefficient. IDs are only ever integers, so I don't see the point in the conversion. But I went back to try to convert all of the called ids into strings and missed some in that really tedious block of code (that mostly works!).

Corrected all of the ID string conversions I could find. They are fixed in v.07. The other issue I'm assuming must be from the original error but am unsure. That may involve more investigation.

Hi, i have found a bug that has been quite consistent in this mod you have made. Great mod by the way, itreally adds a lot to the game. As for the bug. Sometimes when i have a battle in the outsides after winning i don't get the battle endscreen. Instead the screen is blank and the only way out is by quitting the game.

I have a few screenshots with this happening, as well as the log.

With high regards,

Reinyn

Here is the log.

Thanks for the bug report and baring with the errors. This error is fixed and will be corrected in v.07

Deleted 4 years ago

Index out of bounds error. Starting to think that this mod needs a convenience function that handles clamping and getting item by index.

func getfromarray(array, index):
return array[ clamp(index, 0, array.size()-1) ]

Side note: line 552 of expansion.gd doesn't properly clamp value.

Love it, stole it, now I'm just going to have to replace the clamp functions as I go.

Corrected all in SexualityShift (Darkness's error) and SetFetishes (Ank) in v.07

Deleted 4 years ago
(1 edit)

Replaced all getitemfromarray with randomitemfromarray (the correct function). Will be fixed in v.07

I appreciate ya sticking with me through the bugs!

There seems to be a bug with consent, she told me she wanted to have my baby butnow that she is pregnant it says it's unwanted?
http://prntscr.com/pk9hy8

That is a feature that was halfway in progress when I started the bugfixes. It is going to operate like the Lactation feature. Basically, when she is pregnant she will not automatically know. When she finds out, if she wants it or passes a loyalty check, she will tell you (prompting a dialogue button) . Otherwise she will try to hide it from you as long as possible.

Like I said, it's implementation was interrupted by a bugfix spree but should be there in v.07.

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ah, ok so it will be fixed soon. Also I wanted to make a few suggestions on dialogue. The current cum dialouges in inspection aren't to good.

I'm talking of the dialouge for after you cum inside them and when you check inspection it falls out of them and they close their legs to keep it in, i believe it'd sound better if you added different lines like "she/he seemed sad (your name or prefix) semen had fallen out and quickly closes their legs to keep the rest inside them"  idk the current dialogue seems as if it's not the masters semen in them because they are embarrassed when you see it fall out of them, they shouldn't be embarrassed if its your semen.

also change the dialouge for when they filled with cum after sex, the stomach bulge should clear up by the next day it's troublesome seeing the stomach bulge for days after days even if you don't have sex with them (was testing how to get rid of the text). So it should be the current day of sex and when you inspect the bulge is there but then new day you inspect not there but if you want it to be there just cum inside them again. 

pregnancy dialouge (this is for when you get more done with your pregnancy system) after a few days and a bulge from being pregnant is noticable and they find out they are pregnant depending on if they want it or not they say different things when you click "talk" with them.

if they want the baby they say "she gazes adoringly at her stomach while rubbing it me and masters..." or "master our child is growing she smiles happily" etc..

if they dont want it they can say things like "i-i'll be okay right master? she seems nervous looking at her baby bump" "im so tired..." etc...

All good suggestions! If you are ever interested in writing some dialogue for the mod I am definitely open as that frees up a lot of time to keep implementing systems! Just let me know!

Edited the main post to add a "Updating the Mod" clarification

While there is no harm in deselecting the mod and applying, it is not necessary.  The mod system resets the game to backup every time mods are applied, and a mod folder does not need to be present to be removed.  Thus steps 1 and 2 can be skipped with no effect.

It doesn’t for Globals though in my experience, which is where the issues seem to be occurring.

(2 edits)

Just tested the reset of globals.gd when simply applying mod again(easy to test by simply adding anything to the file). There were no problems and the file was restored to original before the mod was applied.

Edit: Though I have seen cases where the mod system had an error while changing globals.gd when applying a mod and the file was not completely changed.  This would not be changed by an additional reset. Only applying a mod that doesn't conflict with the mod system can fix that.

(1 edit)

Well good deal! Maybe that was why?

Edit: I just tested it on my system and changes I'd made to globals didn't apply until I unapplied and reapplied the mod. That's weird.

Does anyone know if I can get this mod to work on Mac OS? It seems that other mods work (e.g. random portraits), but this one doesn't (probably because the installation is pretty unique?). Looks like a really great mod, so I look forward to playing it :).

(+1)

Probably not, it still requires you to install it in the traditional way aswell

To my knowledge nobody has gotten any mods to work on MacOS, due to the differences in folder/file structure (download a Windows version to see the differences).  The files are all inside .pck archives, which the mod system currently cannot access.  I don't have MacOS so it is a tad difficult to resolve.  It may be possible with the cooperation of someone with MacOS, but I would need to do a fair amount of investigation first.

I got to the Gorn part of the quest, loaned one of my slaves to the alchemist, now when I hit end turn the day won't advance but my pregnant headgirl's stress fluctuates like crazy.

Deleted 4 years ago
(+1)

I'm still trying to figure out how to automatically add in a new dictionary to existing savegames for backwards compatibility, it that is possible. The save game you're playing on didn't have the dietexpanded dictionary in the "person" classes when they were created prior to the savegame, which that function is trying to call.

I believe I have a temporary workaround for v.07 that will circumvent that particular process.

the show log after resting doesn't show up sometimes it makes it hard to play as i can't talk to my slaves after speaking to them the previous day or the mansion doesn't get cleaned and it doesn't save the game. the only thing it gives me is the money but its hard to play with it not showing. please help 

Would you mind posting a screenshot of what the black box that loads with the game is showing when that occurs? Thanks!

I've uninstalled the mod and reinstalled a load of times and it doesn't fix it i haven't seen a post about it so wasn't to sure if intentional or not 

That function was last located on that line of the file in version 0.06.1.  The current version of the mod is 0.06.3, and many bug fixes have been added since then.  Please update to the current version and see if there are any further issues.  There are still some bugs that need to be resolved, but it should be a bit better and a new version will probably be out soon.

encountered a weird new bug that doesn't appear in the debug, whenever the day ends it says "pc wanted to put back on his/her clothing but couldn't due to his/her restraints"

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The Player wasn't excluded from the strip options. They are in v.07

I've tried following the download instructions to a T. Fresh installs and all, but no matter what, slaves are grayed out whenever I try to put them into my party. Didn't see anything in the features that changed how this works, and I haven't seen it mentioned here yet, so I thought I'd throw a message up to see if it's a legitimate bug or if I actually am doing something wrong.

There aren't any sort of errors in the log either. Whenever I deactivate the mod, I can assign followers, just not while it's active.


(+2)

this isn't a bug. you need to use the old conversation menu... then you need to ask (consent) if they are able to fight with you

(+2)

use talk (on a slave), then 2.Stop and talk with me. 1.consent and a lot of choices is here

What Link said. That's part of the new Consent options.

Hey really loving the mod! Id just like to ask if there any way you could add support for some extra Body/ Portrait options? Ideally id like to be able to have an exposed/nude and pregnant version of all my pics so they look different for example

 https://gelbooru.com/index.php?page=post&s=view&id=4304247&tags=bishop_(company) - Pregnant

https://gelbooru.com/index.php?page=post&s=view&id=4304243&tags=bishop_(company) - Nude/Exposed

https://gelbooru.com/index.php?page=post&s=view&id=4304236&tags=bishop_(company) - Normal

Thanks for any help you can provide! 

FYI if theirs already a mod that does this please let me know :)

Deleted 4 years ago

It Does ? How do you tag your Pics to get it to work properly Then?

Make sure that you read the Install Instructions in the mod when you extract it. As long as you copy/paste the folders into the correct locations, you'll have two new folders in your App Data/Strive with nude/preg. Just make sure that the names of the pictures in it are exactly the same name as the portrait and default body (which would be the clothed body in this case). Then just pick the picture ingame, have assigned to both checked, and it'll automatically switch pictures for you.

After installing this mod, I no longer get the daily update when I finish the day.

Deleted 4 years ago

A new progress may get you around that first error.  The cause is an error resulting from a  slave, which does not have "captured" effect, being given the nudity rule. The line "var captured" doesn't provide a initial value, but tries to use that variable for math in an "if" statement regardless.

Line 1682 of expansion.gd should be something like:  var captured = 0

Noted and should be fixed in v.07

I'v been taging my pics like this so far  https://mega.nz/#F!GhI3HAIT!9Lxw9803NVDWy1M2BPB37g

Not sure how to get it too work in-game

(+1)

The mod is not designed to treat "pregnant" or "naked" as a tags, only alternate directories to "bodies".   In order for them to work, they must be located in the "bodiespreg" or "bodiesnaked" folders provided by the mod and they must have identical relative paths inside of their top level folder("bodies", "bodiespreg", or "bodiesnaked").  For example:

.../bodies/Human/Female/Teen/Black SkinL TitsH AssB [f688dac6].png

.../bodiespreg/Human/Female/Teen/Black SkinL TitsH AssB [f688dac6].png

.../bodiesnaked/Human/Female/Teen/Black SkinL TitsH AssB [f688dac6].png

Thank you so much for doing this mod. The breeder option and the crystal look exactly like my cup of cum.

Two critical observations and a question or two:

I feel like the amount of cum that people hold and can be hindered by is somewhat off. I have a female Dark Elf slave that got 4 'injections' in one session from one guy that does 5oz a pop, which is roughly 600ml added up.  It says now her belly makes her look double her size and she also couldn't walk for the last 5 days - her status doesn't seem to change as well.

To me the consent system oftentimes doesn't add immersion.  A slave to whom 'nothing is more important than me and my will' answers 'are you kidding' and 'dream on'. You don't want to fight for me, dear bought property? Looks like you fancy Umbra for a new working environment.

I'm looking forward to Dimensional Crystal Level 2. The bonus from Level 1 looks amazing for late game. It also says it 'reveals the secrets about every pregnancy it can sense' - where does it reveal them? Depending on how much faster pregnancies go on Level 2, to make money from Breeder-spec will come into play close to the time when I'll be able to defeat Hade. So it looks like a specialization that starts to be useful after the story line ended. Would it be game breaking if the speed buff is Level 1 and the possible stat-push is Level 2? 

Again, thanks for all the work and more power to you.

On the sidequest with Cali, after she proposed to be taken along to the slavers camp, I can't add her to the group, because the consent system tells me to dream on.

I appreciate the feedback! I'll try to respond to each point as you made them.

The amount being in Oz was 100% just a testing/flavor thing and not at all supported by math. The system is pending enhancement anyways, but then I may math out what the actual numerical values would be. Possibly. I'll always choose fun over reality in my mods and the reality of fetishes like cum inflation haven't really met reality, so I may just remove the oz part and leave it to imagination.

The consent system is fairly rudimentary right now, but should be using a new check function that will check obedience, loyalty, fear, lust, etc vs the request to add a lot of other factors and variety into the system. It is fairly flat with a basic check right now, but until I work the kinks out on that I will recommend checking their loyalty and obedience. That is the biggest factor at the moment, with Loyalty far over Obedience. Keep in mind that just because they accepted you as their master (no captured effect), they may not want to willingly risk their life for you yet!

The "secrets" are revealed in the stats tab, though v.07 is expanding on that even further. The Dimensional Crystal 2 will allow you to shorten the time down to a single day pregnancy if you want and it also compares the maximum potential stats from the mother/father and will give the baby the stronger of the two. That means you could breed hyper-intelligent orcs or any other weird game-breaking offspring you desire. All that to say...it is very game-breaking, but hopefully fun! It (hopefully) will provide either a different game-play style entirely (using the Breeder Specialization) or, like you said, add additional game-play options for after the main story.

Regarding Cali - I'll work on patching that for v.07. That would be immersion breaking

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Thank you for taking the time to respond.

I'm with you when it comes to the fantasy. The thing is when sexed my females are going into the mode of being immobilized. I can't even change their occupation to rest. They still do the jobs they were assigned to, prior to the sex, but are immovable, cum-coughing balloons until they deliver their child, when pregnant. 

So, the question is: is this working as intended? I think there should be a way for them to walk maybe one or two days later. As I said, I'm fine with the fantasy as long as it doesn't block any action for 13 days. It works quite differently for males - one of my guys took 10 loads and he's walking just fine. 

on a sidenote: the first children are born in my mansion! A dark elf-/wolfkin-breed with slutty and quick - not maxed out, I know, but I like her! :D 

I hope you have a good day.

Congrats on the new offspring! It isn’t operating as intended with the immediate immobilization, for sure. In v.07 I’ve heavily reworked the Swollen system as part of implementing the “hidden pregnancies” feature. That is still in testing but should ideally fix the quick immobilization issues.

Regarding that, however, what is the Endurance of the immobilized Slaves? The new system calculates endurance and Strength, but the old one heavily relied on their endurance to “support” their increased weight.

Regarding the males, the old system calculated anal capacity as double that of vaginal, which is likely a large component of why they were less effected. Did the system feel more natural for them?

When you mentioned Endurance I thought that's it because my females are really just breeding stock, never being part of any serious leveling, but the Dark Elf, inflated and immobilized for 13 days, actually had max Endurance (4).

When your females blow up, what is the intended system for them to deflate again? Because it looked like they were just stuck.

Since the guys were never incapacitated because of sexual interaction I would say it felt better. The flavour text could mention them blowing up more, as long as they maybe wash themselves over night and are able to walk.

If you have a cum inflation kink when it comes to guys, it looks difficult to produce the more hefty flavour texts. You would have to keep low Endurance guys around and hope high Beauty, high level dudes come with a low endurance preset.

They are supposed to auto-deflate at night, except for due to pregnancies, but that seems to only partially trigger due to the  option for them to want to keep it in to get pregnant. Eventually I intend for it to be enforced via Rules (keep it in/wash), conversations (Release it), or items (plugging it up).

That’s still pending though. Hopefully v.07 will fix a lot of the larger issues with inflation not resetting or occurring too sporadically and the extra features will resolve the rest.

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