Nailed that NES vibe! The spritework is very well done, both in-game and the menu screens.
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Horror School's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #38 | 3.296 | 4.111 |
| Graphics | #53 | 3.207 | 4.000 |
| NES Feel | #58 | 3.118 | 3.889 |
| Overall | #67 | 2.695 | 3.361 |
| Gameplay | #101 | 1.158 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
There's not too much gameplay-wise but it's a really cool project. The vibes, the music and the aesthetic are all there. I'd really love to see a full demo or prototype after the jam.
Even though there's not much going on here gameplay-wise I really love the aesthetic and sounds of this game. Definitely nailed NES feel in my opinion. I like my games spooky
I can see you've put a lot of effort into the game, especially with creating such an expansive world. The idea of collecting friends is super charming, and the potential is definitely there.
That said, I think it would really help to set expectations more clearly. Right now, it feels like some features like collecting friends and interactions aren’t fully functional yet, and that led to some confusion. I found myself wandering through large, empty spaces without much direction, and it took a while to find my first friend, only to realize I couldn't interact with them.
For example:
- If the buttons don't work yet, no need to explain the controls for buttons that do nothing. I was going around pressing A and B on stuff and expecting something to occur eventually, which was just a waste of time.
- If you only have 2 friends implemented so far, don't show all 9 in the main menu - make it 100% clear to the player of the current version what their goals are.
With a bit more guidance for the player and filling in those vast areas with engaging content, I think the game could be a lot of fun. Keep pushing forward! Excited to see how this evolves!
Here was my playthrough:
Thanks! I couldn´t finish the development of the game, so I uploaded as it is.
But I plan on completing this game after the votings are over.
I was working in the enemy sections of the game in the final days of the jam, but Unity just made hundreds of errors when I reached this part (and I was mostly following a course from Udemy to learn programming, but thousands of errors appeared each day even if I followed exactly the instrucions of the course).
And I was more solving errors (because Unity just refuses to work and let you make a build of the game - Unity is not "User friendly", actually is more like "a error appeared, fix it or I refuse to work") than actually implementing something in the final hours of the gamejam. Just so I could at leas make a build (even so, Unity had to be restarted and I lost an entire hour until Unity finally let me made the last build).
Also Unity is walways loading something, it can take a few minutes sometimes or more than a hour... and you can just wait and wait anda wait...
I don´t know how Unity got so popular in the industry, being so buggy, not so user friendly and and having such massive loading times...
Hi, the friends positions changes everytime you play the game (5 random positions for each friend). There are only 2 friends in the current version of the game.
But after I update it (after NesJam), I´ll add the rest of the kids (and make more levels, outside and other floors and a undergound section) and make the friend´s counter work (collecting all friends will end the game and you will proceed to the enging scene and credits).
For now you can´t even collect the friends (they are like items, like coins, you will just pick them).
I´m sorry I couldn´t finish the game properly, but I plan on making it work and even put a level up section so the kid get a little stronger and gets more health as the game progress.
Thanks for the review!
I´ll play some games and review it later after I get out of my job.
Shinvu will be the first one!









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