Uploaded a fix addressing a couple issues.
- Turning has been improved
- Support for non-QWERTY keyboard layouts
- Added matter-display next to ship for easier viewing
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #15 | 3.231 | 3.231 |
| Use of theme | #18 | 3.846 | 3.846 |
| Concept | #22 | 3.231 | 3.231 |
| Enjoyment | #24 | 3.077 | 3.077 |
| Overall | #25 | 3.154 | 3.154 |
| Presentation | #31 | 3.154 | 3.154 |
| Controls | #41 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Another space shooter, but I liked the visual style and enemy/trap logic. However, turning was too difficult. Keep making games!
The choice for the spaceships direction to carry momentum is such a more interesting choice than how I approached the same concept. It makes the game-play so much more cerebral.
Idk if it was just me, but it was extremely laggy on my computer. However, from what I can see, the game looks very good!
Very interesting game. The least enjoyable part about it for me was turning so I could face thing, perhaps something more like a twin-stick shooter would have been better, or a decelerate button so I could stop and reorient myself. Aside from the controls I greatly enjoyed the surprising amount of content for a game-jam game and made it pretty far in the game.
Sorry to hear that you didn't like the turning. Getting the controls just right was something we worked hard on and put a lot of thought into. Did you at least try upgrading your ship's turning at all? At max level you will notice that the turning is very snappy and responsive. Nonetheless, thank you playing!
Survived for 2 :36. I really like the physics and the movement!
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