Super fun, though i feel the same way others in the comments feel about controls. Also, it felt like the tricks gave too little score - stringing together 5 in a row gave barely anything to the meter in top left (if thats not the score then idk what the tricks do) , but hitting the little ramps gave a massive chunk, that felt a little off.
Play game
Cyclethon 3.5's itch.io pageHow does your game fit the theme?
Based around the Cyclethon Events
Did your team create the vast majority of the art during the 4 days?
Did your team create the vast majority of the music during the 4 days?
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OOOUUUUUGGGGGG
Comments
Really liked the little details like the particle effects and the level transition that kinda reminds me of burrito bison!
It's a good game, but it would've been great if the controls handled a little better.
Lovely little game. Good sprites and felt great to play. The only criticisms I had have already been covered by others so I'll just say you should be proud and I hope to see it on stream. Rated!
Fun and pretty game. I especially like the smashing through the window effect between areas it's really cool. I wish I could move left and right in the air without doing tricks though, I kept crashing cos of it!
My kudos to the Doodlebug! I could definitely see the reason and idea behind the backflip mechanic, but I think the main issue lies in the timing and momentum. It was difficult to pre-visualise when to do a trick in time without taking damage. But that's the glory of a GameJam; experimentation! Even if it didn't work out as well as it could, it was worth the attempt!
Nice small game (it was actually a bit small on my 4k monitor ๐) and great artworks especially on the game page ๐

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