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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Mod: SFCRevamp

A topic by ChrisOwens68 created Oct 25, 2022 Views: 112,518 Replies: 217
Viewing posts 41 to 60 of 98 · Next page · Previous page · First page · Last page
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Lots of changes in v1.6.0. I added elemental bonuses to various mage classes. Added spells to Priest, Bishop, Alios Champion and Freya's Priestess. Increased damage of most AOE spells. Added ability to Hide in Medium Armor. Made most of the skills that used charges or had use per day restriction to unlimited use. Vanilla Armor and Shields no longer show up as loot. Vanilla Shields no longer craftable. For crafting, changed Part Material Rods and Handle values.
These changes will only effect newly crafted items and newly acquired classes. 

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... Wait! WE CAN NOW MARRY MULTIPLE WAIFUS NOW!? YES!!!!!! THANK YOU!!!!!!

Also, quick question for the dev.

Are these mods compatible with the Conq7est Tweaks m9ds? Oh I hope they are

Yes, SfCRevamp is compatible with Conquest Tweaks. I use most of the Conquest Tweaks mods when I play.

Sweet! Good to know!

Updated to v1.6.0a. Most of the changes are to equipment for Conquest v0.8.0

Updated to v1.6.0b for Conquest 0.8.0a and a few other changes. See changelog.

hello is this mod still working?

Yes, with 0.8.2a. I have a big update that I am releasing with 0.8.2b, which should be in a few days.

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Significant update for Conquest v0.8.3. Not save game compatible 

Hey, I'm confused and was wondering if someone can help me;I'm been trying to complete a tool making quest for the workers guild all day without any success.

The quest tasks you to craft a "Lumber Axe" with "Part Requirements: Tool Blade: Iron"

I've trade making just the handle out of iron, just the blade out of iron, and both parts out of iron,

but no combination allows me to complete the quest. Was wondering if it might have something to do with this mod and if anyone else experienced the same problem.

This happened to me too

Did you start a new game or is this on a game saved with a pre v1.6.1

I started a new game

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I found it, I missed a quest. V1.6.1a has been uploaded. Existing Workers Craft Tools Easy quests will need to be forfeited, but new ones should be good

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Had to reupload due to a typo

Updated to v1.6.1c

Updated to v1.6.1d. Added staff specific encrustment to Master Staff, updated paperdolls, and added obsidian back to tool and weapon handle material

Hey, is it possible to delete shortened pregnancies and tutor time from Revamped Dates and Preg?  Or is to too hard-coded to do it manually? 

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Thhe mod files are text files. They can be opened and modified in any text editor, I use Notepad++. The pregnancy and training duration are in SFCRevamp_v1.6.1c\SFCRevamp\revamp_dates_and_preg\revamp_dates_and_preg_var,gd

Updated to v1.6.1e. A few minor fixes and added Deepstone combability for Conquest Tweaks Dungeon Expansion users. See changelog. Not verified for Conquest v0.8.4

Just uploaded a stealth fix. Same version number.

Some changes to revamp_skill for new Mentor master skill, Shaman skills and skill that use Lust.

Small update. Moved Ribbon to Head slot and changed Chastity Belt recipe and price to be more compatible with Functional Chastity Devices (S2Ch). Put revamp_items later in the load order for the SfCRevamp price.

Added items to guild shops, added quests, starting to edit dialog

Updated to 1.6.2a Fixed a Fighters Craft Gear Hard task asking for obsolete item. Fixed descriptions of skills using lust that were modded in previous version. Added ability challenge attempts to classes that didn't have them.

tried the latest update, icons are broken for equipments and clothing. unsure if its me or the mod itself, and yes, i've got the right version (0.9.0c) along with the right path file.


 

That is normally caused by installing the mod incorrectly. If the mod is not installed per the instructions the file path to the icons will not be what the mod is expecting.

Ah, okay. I found the issue. You were right about the file paths. My mistake, and thanks!

I had the same problem as you and also because this reply was solved, it should be "SFCRevamp" in the mods folder instead of "SfCRevamp_v1.6.2a/SFCRevamp"

I downloaded the 9.0c program and the Mod Version:  V1.6.2a, and started a new game on my mac. Everything seemed to work fine when I was at the mansion, town, settlements, even arriving at the dungeons, but the moment I entered a combat I ran into a combat screen where there were no combatants loaded and no buttons worked forcing me to hard quit out of the program. Removing the SFCRevamp slew of mods allowed combat to proceed like normal. I figured I could work with removing the mods for dungeon combats and putting them back for the rest of the game. Seemed like a simple enough workaround.

I figured wrong. Tools were breaking because they had part nomenclatures (clothwork vs fishing line) and qualities (none vs poor/average/good/great/epic) that did not match between mod & no-mod play. Quests would generate requirements that crossed the mod/no-mod barrier.  At least one item (a soul stone) became an empty, useless slot in my inventory. The workaround wasn't working. On top of that I ran into crafting issues for the armor and weapons where I have the materials and can select the materials but cannot get the "confirm" button to respond forcing me to cancel with the "back" button. I do not know if this was an issue from before my use of the workaround or a result of it.

I would like to be playing a game that is working, and SfP:C plus SFCRevamp seems to be working fine for everyone else. Please, may I have some pointers on what may have gone wrong with the SFCRevamp and the dungeon combats on a mac that runs vanilla SfP:C just fine.

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First, you can not normally install and uninstall mods without starting a new game. On discord someone who was also using a Mac was having issues with revamp_locations, revamp_jobs and revamp_date_and_preg. Revamp Locations and Revamp Dates and Preg can be installed and uninstalled without starting a new game. Revamp Jobs adds new traits to the game and is not safe to install/uninstall. The bad news is that I don't have a Mac so I can not troubleshoot Mac only issues. If someone who does use a Mac figures out what the issue is I would be happy to make those changes. Sorry I can't be more help.

Thank you for the reply. Hopefully remove those three parts of SFCRevamp will be enough to keep me quiet for the next few months of gaming.

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Hi, whenever I try to create a new game with the mod installed, this is what appears. I can't choose anything nor start the game. Is there any fix for this? I am using mac.

Are you using any other mods? Check to make sure the mods are installed correctly. Check to make sure you are using the correct version of the game for the mod. If you are on discord it is easier for me to trouble shoot issues there.

Updated to v1.6.2b. Fixed a few errors. See change log

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