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A jam submission

MonkeyBike.exeView game page

Submitted by FloH (@FlowLightGames) — 8 hours, 1 minute before the deadline
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MonkeyBike.exe's itch.io page

How does your game fit the theme?
its a cycle-athon. you have to cycle through the game mechanics, fps->runner->fps etc.

Did your team create the vast majority of the art during the 4 days?

Yes

Did your team create the vast majority of the music during the 4 days?

No

oug?
oug!

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

Damn i was fighting for my life here! Really hard, but i did manage to beat it! It was fun, wish the Xs weren't as small as they are. Love it!

Submitted

Really good! wish there was a little more variety in where ads appeared, since i could put my mouse in one spot (after gun) and just hit 95% of them with barely any movement. love the style too, and the references in the ads were super charming.

Submitted (1 edit) (+1)

okay i really dig the style of this game. i love the pixel artwork so so so so much, the spinning monkey and banana stood out to me immediately (they are SO cheerful and cute!!) but everything looks amazing from the bottom up!! the sprites for the desktop icons, the progress bar, the consistent framing of elements within desktop windows, the colourful scenery, the gorgeous sun over the ocean horizon?? and that crt booms it up even more.

of course the ads could do with some (better) imagery but you make it work anyways and with the time you had (solo dev??) it's so crazy to me how brilliant this looks. and it's a pretty sick concept too, fps pop-up ads already getting in the way before you've even started the game. that establishing of the mechanic is awesome but, definitely made it annoying to read the instructions so that could be balanced a bit more. and the gameplay loop could have felt a bit more fun but the concept helps carry it through. 

to potentially expand on the idea i think if you could interact with the windows in more ways, like resizing from the edges or dragging them around from the bar up top, that could make the before gun portion feel a bit less stiff. it might make the start easier but also feels kinda sick and introduces more range for strategies that look really cool in my head. you could even let them run the risk of messing with the non ad windows too....

and it'd be kinda fun if clicking on the ads ever actually did anything, mostly negative but potentially also positive, like the get rich ones taking your money, or with a small percent chance of giving you money. but it's already a difficult and fairly whole game already so everything i just suggested is extra that i just think sounds cool. really leans into the chaos of the pop-up ads while also giving the player a bit more variety in how they play.

i will say that "cycle" through game mechanics is a fun play on words but doesn't exactly come through in the gameplay, since that makes it sound like you go back and forth between them when it feels more like you've gotta be on them at the same time. but that's just semantics, the cycling theme is still there with the monkey on a bike and the styling of the environment around it.

a little more sound design could also really polish this off, just some feedback from picking up the bananas and getting hit by the teslas i think, extra suggestion would be that some ads making obnoxious noises would be funny but that's of course, extra. oh yeah, also enjoyed the extra charm you wrote into the text of the ads and stuff, chokedwg.exe was a highlight.

edit: also just remembered to mention how i tried to buy "art" a few times and didn't understand if it ever did anything? what's up with that?

Viewing comments 23 to 21 of 23 · Next page · Last page