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Bug Reports and Errors Sticky

A topic by Azalyne Studios (Aly) created Jun 22, 2024 Views: 17,238 Replies: 528
Viewing posts 21 to 40 of 207 · Next page · Previous page · First page · Last page

Got this after the line about having good feelings towards the country you are marrying into on a same-country romance. 

[code] I'm sorry, but an uncaught exception occurred.  While running game code:   File "game/script.rpy", line 56722, in <module> NameError: name 'proem' is not defined  -- Full Traceback ------------------------------------------------------------  Full traceback:   File "script.rpyc", line 56722, in script   File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\ast.py", line 862, in execute     renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)   File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1912, in py_exec_bytecode     exec bytecode in globals, locals   File "game/script.rpy", line 56722, in <module> NameError: name 'proem' is not defined  Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.02 Sun Jun 23 14:45:35 2024 [/code] </module></module>
Developer

should be fixed on next update thank you, you beautiful bug-finding human, you

Error during the SP epilogue with Emmett. 

[code] I'm sorry, but an uncaught exception occurred.  While running game code:   File "game/endings.rpy", line 7763, in <module> NameError: name 'countess' is not defined  -- Full Traceback ------------------------------------------------------------  Full traceback:   File "endings.rpyc", line 7763, in script   File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\ast.py", line 1729, in execute     if renpy.python.py_eval(condition):   File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1943, in py_eval     return py_eval_bytecode(code, globals, locals)   File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1936, in py_eval_bytecode     return eval(bytecode, globals, locals)   File "game/endings.rpy", line 7763, in <module> NameError: name 'countess' is not defined  Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.02 Sun Jun 23 15:27:13 2024 [/code] </module></module>
Developer

fixed for next update <3

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 46863, in <module>

NameError: name 'hiseambitradelove' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 46863, in script

  File "C:\Users\STRUT\Downloads\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\ast.py", line 1729, in execute

    if renpy.python.py_eval(condition):

  File "C:\Users\STRUT\Downloads\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\python.py", line 1943, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "C:\Users\STRUT\Downloads\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\python.py", line 1936, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/script.rpy", line 46863, in <module>

NameError: name 'hiseambitradelove' is not defined

Windows-8-6.2.9200

Ren'Py 7.0.0.196

Seven Kingdoms- The Princess Problem (Early Access) 1.01

Sun Jun 23 15:32:45 2024

[/code]

Developer

looks like you are playing v1.01 this bug is hopefully fixed in 1.03 thanks <3

(3 edits)

1.3 bug, I keep getting these two at the same time which seems impossible to co-exist.

Edit: I also got an "you have no great skills" on my princess who I managed to get intelligence and insight to 100 on. And the game ignores that I ended up with Ana :( Sorry I am not sure how to see what the issue is as I have no code skills.

Developer

The pictures work great.

They are actually talking about different things although I totally see the confusion!

The first one is faction approval, where the second one is the combined respect of the other delegates. 

To get credit for having lots of great skills you have to succeed at a 90+ check on I don't have it in front of me, but I think like 3-4 stats? before getting a better narration. Being great at only a few things isn't enough for extra kudos. 

(I'm totally up to rebalancing down the line if it feels unfairly difficult to get praise in it's current state)

What do you mean the game ignores ending up with Ana? The endings should go (Conflict) - (Resolution) - (people you aren't marrying/romancing from the associated countries- rinse and repeat till everyone's done- you go back to your original home - romance specific section - friendship section - credits - epilogues. The specific person you married is only mentioned in their section and epilogues, otherwise the branching would be even more insane. Is the game ignoring you are married to her? do you not go to skalt? not get the epilogue? More details will help <3

Thank you again! <3 <3 <3 

I didn't get any epilogue with her (might not be in the game yet?) and when I started a new game it just ignored that I'd ended up married to her when I clicked to add the bonus stats. But it did tell me all about our happy lives together. Sorry for being confusing!

Developer

ah the epilogue has tough requirements and you have to meet them to get both the epilogue and the bonus stats. For Ana’s you need high romance and a good ending for both Ana, Skalt, and your mcs home

Basically epilogues unlock on the *best* endings just good ones aren’t always enough <3

Ahh ok I just got spoiled with my other two finished routes is what I am hearing.

Developer

I just doubled checked the requirements for Ana's epilogue and NG+ bonus, you need 90+ romance and to have a good ending for her either following the warrior path, or the wise leader path. Hope that helps <3

found a bug! When my Hise MC's ending slides were talking about her marriage prospects it mentioned several times she never married, but then Ria's romance epilogue slides came and mentioned their wedding... not a major bug I suppose but something to look into!

also to add, idk if this is just by default or if I missed a romance scene or what (though I had max romance) but it mentioned in the epilogue that their relationship was quite rocky and Ria struggled a lot and was often sad. Not sure what I did to wreck things or if Ria just had a lot of trouble adjusting to Hise or what but... T_T (but just in case that wasn't supposed to happen I'll mention it here)

(1 edit) (+1)

aaaaand I didn't get the romance bonus for Ria either once I started a new game

-AND also spoilers in case someone stumbles upon this by accident), it might help to mention, I got the best outcomes for every nation except Revaire so the Isle vanished, in case that has anything to do with the outcome

Developer

Good catch! Fixed for next update <3

Hello! Got this bug starting a new game+

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 2407, in <module>

NameError: name 'leadership' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 2407, in script

  File "C:\Users\tkazz\OneDrive\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 862, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Users\tkazz\OneDrive\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1912, in py_exec_bytecode

    exec bytecode in globals, locals

  File "game/script.rpy", line 2407, in <module>

NameError: name 'leadership' is not defined

Windows-8-6.2.9200

Ren'Py 7.0.0.196

Seven Kingdoms- The Princess Problem (Early Access) 1.03

Mon Jun 24 20:19:50 2024

[/code]

Developer

fixed for next update! thanks <3

I found another bug! I don't get the +5 Grace bonus from Cordelia's friendship on NG+, only the +5 etiquette

Developer

fixed for next update, good catch <3

I just found a bug during final negotiations with my tomboy countess. I'm still on 1.02, so I'm not sure if this is something that has already been squashed in 1.03.

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 56722, in <module>

NameError: name 'proem' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 56722, in script

  File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\ast.py", line 862, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1912, in py_exec_bytecode

    exec bytecode in globals, locals

  File "game/script.rpy", line 56722, in <module>

NameError: name 'proem' is not defined

Windows-8-6.2.9200

Ren'Py 7.0.0.196

Seven Kingdoms- The Princess Problem (Early Access) 1.02

Mon Jun 24 22:31:37 2024

[/code]

Developer

it’s been fixed for the upcoming 1.04 but thanks for catching it <3

Ran into this bug with Woodly approaching before the matchmaker:

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 24074, in <module>

NameError: name 'woodlyandJaslen' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 24073, in script

  File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 1531, in execute

    choice = renpy.exports.menu(choices, self.set)

  File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\exports.py", line 874, in menu

    if renpy.python.py_eval(condition) ]

  File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1943, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1936, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/script.rpy", line 24074, in <module>

NameError: name 'woodlyandJaslen' is not defined

Windows-8-6.2.9200

Ren'Py 7.0.0.196

Seven Kingdoms- The Princess Problem (Early Access) 1.03

Mon Jun 24 23:15:28 2024

[/code]

Developer

should be fixed in next version, thanks <3

(+1)

Just found a new one! I just unlocked Hamin's NG+ boost but when I fired up a new game it threw this at me when (presumably) his was trying to fire:

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/script.rpy", line 2407, in <module>
NameError: name 'leadership' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "script.rpyc", line 2407, in script
  File "C:\Program Files (x86)\Games\SevenKingdoms_ThePrincessProblem\renpy\ast.py", line 862, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Program Files (x86)\Games\SevenKingdoms_ThePrincessProblem\renpy\python.py", line 1912, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 2407, in <module>
NameError: name 'leadership' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.03
Mon Jun 24 20:04:20 2024
Developer

yup this one is set to be fixed for 1.04 thanks for reporting <3

Corval and Hise delegation as Corval courtier's daughter:

"Remind them that they have the potential to use their strengths to really compliment one another"

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 47414, in <module>

NameError: name 'chb' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 47407, in script

  File "B:\itch.io games\SevenKingdoms_ThePrincessProblem(EA)v1.031-pc\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 1729, in execute

    if renpy.python.py_eval(condition):

  File "B:\itch.io games\SevenKingdoms_ThePrincessProblem(EA)v1.031-pc\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1943, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "B:\itch.io games\SevenKingdoms_ThePrincessProblem(EA)v1.031-pc\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1936, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/script.rpy", line 47414, in <module>

NameError: name 'chb' is not defined

Windows-8-6.2.9200

Ren'Py 7.0.0.196

Seven Kingdoms- The Princess Problem (Early Access) 1.03

Mon Jun 24 19:43:44 2024

[/code]

Developer

fixed for next version, thanks <3

(1 edit)

Trying to claim a New Game + Boost after finishing Corval playthrough: 

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 2407, in <module>

NameError: name 'leadership' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 2407, in script

  File "B:\itch.io games\SevenKingdoms_ThePrincessProblem(EA)v1.031-pc\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 862, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "B:\itch.io games\SevenKingdoms_ThePrincessProblem(EA)v1.031-pc\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1912, in py_exec_bytecode

    exec bytecode in globals, locals

  File "game/script.rpy", line 2407, in <module>

NameError: name 'leadership' is not defined

Windows-8-6.2.9200

Ren'Py 7.0.0.196

Seven Kingdoms- The Princess Problem (Early Access) 1.03

Mon Jun 24 21:12:25 2024

[/code]

Developer

fixed for the next version, thanks <3

The mysterious servant didn't respond like I discovered the plot against me even though I saw the scene

(1 edit)

Unsure if this has been mentioned or not, but if you choose 'only interested in boys' in the CC, then have The Talk with Lisle you cannot say you 'truly understand' his situation if you also happen to be on the Gisette path.

When you use new game boost for Hamin:


[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 2407, in <module>

NameError: name 'leadership' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 2407, in script

  File "C:\Users\gacha\OneDrive\Desktop\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 862, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Users\gacha\OneDrive\Desktop\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1912, in py_exec_bytecode

    exec bytecode in globals, locals

  File "game/script.rpy", line 2407, in <module>

NameError: name 'leadership' is not defined

Windows-8-6.2.9200

Ren'Py 7.0.0.196

Seven Kingdoms- The Princess Problem (Early Access) 1.03

Tue Jun 25 10:17:28 2024

[/code]

Developer

should be fixed in next version, thanks <3

During the conversation with Sayra before Revaire negotiations, her art is suddenly replaced with the Skalt ambassadors' portrait

Developer

good catch! fixed for next version <3

This is very minor, but in Falon's epilogue, it says he gets into chess. I think that should probably be onvu.

Developer

Good catch! will be fixed for 1.05 <3

I got peace for all seven kingdoms as the widow and still had the isle disappear because the "peace they'd worked for ended", which I think is probably an error?

Developer

thanks for this catch <3 will be fixed for 1.05

(1 edit)

Are the summaries at the end before it goes into the details about each country supposed to be quite so negative? I had previously gotten something about how bad it was, despite there being an amazing outcome for all countries, "new era, etc etc" for all except revaire, and this time, when I did get revaire to have a PEACEFUL transfer of power on top of everything else, and got the achievement for all 7 nations reaching peace, I got "all it did was delay the inevitable," then proceeded to get an awesome summary of how great everything went in every country and multiple new golden ages :,) I also got "since the peace Katyia fought so hard for failed" on the same save where I had just gotten the achievement for every country receiving peace :/ 

Developer

the comments there go all legendary > all good >all peace > some bad > all bad

Delay the inevitable I think happens with the all peace or better- implying that the renewed peace wasn’t strong enough to prevent the summit/treaties from breaking over the next generations (not immediately bad things, just not long term fixed) and you will get it if you didn’t a good/legendary outcome even once (it only takes one future conflict to break the agreement with the isle)

That being said I’m definitely open to adding some more variations if the current partial success ones feel too punishing <3

Ahh, I definitely see what you're talking about, however, just imo, others might feel differently, the current wording does feel very harsh, as even the peaceful endings are hard to get, and when I saw "it only delayed the inevitable," I thought that was almost a fail state lol, and then the actual outcomes were all so positive and happy, even if not perfect it felt like such a tone shift. Such a tone shift that I literally thought it was a bug :P Maybe something a bit more like "a tenuous peace was formed, though whether it lasted would be up to future generations." and not have the kinda sad music playing lol


Part of the reason I feel that way, I think, is because yes generations later something bad might happen, but that doesn't negate the good that was done NOW, by our MC's generation, who forged something very difficult.   After all, Katyia's legacy doesn't last perfectly forever if we fail, but that doesn't mean it wasn't impactful and important and saved millions of lives. ofc, securing peace for everyone isn't permanent, the world is ALWAYS going to keep changing, laws of entropy and all that, but especially with so many countries performing cultural exchanges and learning and growing, it seemed harsh to just say what the ending did, and again, it was such a stark contrast to how the scenes themselves afterwards panned out. The island itself disappearing was also disappointing when you manage an all-peace ending, but that might just be my personal taste.  Though why wasn't revaire's bloody revolution installing the current regime enough to make the island disappear in the first place? that seems more serious than just the potential for some war in the future that the MC's generation has no control over, but also going by that, it wouldn't be breaking the code if revaire had another revolution, right? so maybe all peace except revaire?

I do think I had better endings for the other countries when I didn't spend time creating a peaceful revoluton in reviaire,  but the tonal shift for that ending was also a bit jarring, "history remembered your summit as bad," and then it was just revaire's revolution (which is hard to find, discover, and stop) seems harsh as well, when every other nation came out with unprecedented peace and cultural exchanges, etc etc etc.  


I think keeping the criteria for the ending state itself rather strict is fine, I just think the wording of it made it seem like imperfect peace is worth almost nothing, when the info that followed it was all bright and happy, you know? 

Developer

Excellent points! More variations and changed all peace text added in for next update <3

(The initial version was more about desperately trying to keep all the branching a little more manageable- but now that the endings are mostly done it’s much easier to go back in and add a few more)

(+1)

After a run doing a political marriage to Lisle while romancing Gisette, in the epilogues, Lisle's says he has a political marriage with Cordelia, then it repeats after all the character epilogues to say he married me. Then he also is one of my correspondents/friends. But we're married! lol

Developer

the accidental polygamy should be fixed in 1.04 are you on an earlier version ?

Ah! It looks like I was a couple hours behind the update! I reloaded and went thru the epilogue again in 1.04 instead of 1.03 and it was fixed. :)

Developer

Whew! Thanks so much for double checking <3

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