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A jam submission

Grendel is VanquishedView game page

Submitted by Joas B. — 3 days, 20 hours before the deadline
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Grendel is Vanquished's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#943.1824.500
Audio#1192.7113.833
Theme#1202.9464.167
Originality#1312.5933.667
Overall#1402.4243.429
Controls#1482.1213.000
Accessibility#1562.0032.833
Fun#1831.4142.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
None

Game Description
An adaptation of an excerpt of Old English poem Beowulf, taking the perspective of a defeated Grendel, the poem's antagonist

How does your game tie into the theme?
Beowulf is a traditional folktale from Scandinvia and Great Britain, and was passed down orally for hundreds of years before being written. This is an adaptation of that folktale.

Source(s)
It isn't

Discord Username(s)
.joas

Participation Level (GWJ Only)
This is my first time!

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Comments

Submitted
Deleted 12 days ago
Developer

Thanks for the incredibly detailed feedback! I really appreciate the time to write things down! For the narration, luckily I'm taking from an actual poem, and so there's recordings of people reading it online that are copyright free (check out LibreVox!) and so I simply edited this rather than trying to get my own recording. Though I think if I were to improve on the game, I'd want to record my own narration somehow.

As for the intro, I did actually think about this! Before the scene is shown, there's the title card, and then just the word "FLEE" on screen before the gameplay and main narration start. This was meant to be an indication of what to, with the implication that it could start right away. Obviously difficult to tell if this is something that is a recurring problem since there's not that many people playing and leaving feedback.  But I agree that it's tricky to find a balance in keeping things abstract vs communicating what's happening to the player. I think the smallest change I could make that would maybe help is changing that text to "FLEE NOW" to indicate an urgency and the fact that they can actually move right away.

Anyways, I'm so glad you enjoyed it and that you found it thought provoking! It's always super satisfying to hear that my work has somehow affected someone, so I appreciate it.

Submitted(+1)

This was a really cool experience, the narration was very well done as well the overall design was and lends itself very well to the story. The scratchy textures in the sky and in the ground,  and dark tones are just excellent. The Music is a little powerful as it kinda takes over the narration a bit, causing a bit of a peak as it swells up, especially when listening with headphones. But Overall I think it was well made!

Submitted

Wow, a very cool and spooky tone. I really like the sound design, though I would agree with @Ollie1700 that the levels are a bit off.

The silhouetted character with the visceral particle effect looks so cool, and I love the frantic feeling from the camera angle and run animation.

I really like the shaders you used on the ground/sky that gave it that animated paper aesthetic. Super cool looking.

Is there more to the gameplay than just running towards the horizon and looking around at the scenery while listening to the narration? If not that's fine, does a great job of capturing the story of Grendel's flight regardless, just wanted to make sure I'm not missing anything.

Submitted

Also, I was wondering if you modelled Grendel + the castle yourself or if they were assets you found somewhere? I really liked them both so nice job if they were yours!

Developer

To answer both questions:

Nope! There's nothing more to the game than just running. If it was a longer project, I might've included something, but I mostly just wanted to capture the feeling of fear and simply fleeing. That said, now that I'm thinking about it, I feel like with more time I might've added more features that ultimately would've diluted the experience? So maybe it's good I didn't have more time ahaha.

Anyways, I did both models myself! Really not modeling characters, rigging, and I think this was my first time doing "proper" 3D animations, so I'm glad you liked them! Personally wasn't super fond of the final model for Grendel, and was considering it as something to do over after the jam at some point if I wanted to polish things up.

Anyways, thanks for the feedback! Glad you liked it!

Submitted(+1)

Awesome narrative experience! A minor piece of feedback would be to make the voice a little louder and the background noise a bit quieter. But that's if I'm really nit-picking. The aesthetic and graphics were awesome.

Submitted(+1)

An evocotive little narrative experience.

The animation and lighting really sell the pain and rage of Grendel.

Loved it!