I thoroughly enjoyed playing. Really grabs your attention. I do wish it was easier to restart the game. I wanted to change my upgrade strategy after a few levels. The origami aspect is really interesting and I love how much thought went into the characters and the paper animations. Nice job! If you would like to play my submission: /jam/mini-jam-161-style/rate/2786597
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Classroom Origami War's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.021 | 4.021 |
| Concept | #1 | 4.250 | 4.250 |
| Enjoyment | #2 | 4.000 | 4.000 |
| Presentation | #3 | 4.417 | 4.417 |
| Use of the Limitation | #9 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Wombart
Software used
Unity
Use of the limitation
Style, on a budget: Origami, units made of paper
Cookies eaten
10, but only in my dream
Comments
Fresh concept, a battle of origamis—I like it! The background needs improvement, but overall, it's amazing. Good job! Congratulations!
I will appreciate your comment and punctuation according to your experience with my work. Greetings and thanks for your support.
This is incredible, it looks and sounds great! The only issue I can see with it is that it's too easy to essentially soft lock yourself, on my first run I prioritised upgrades but then didn't get to buy the knight before stage 5 so it was essentially unwinnable, on my second run I was 25 coins shy of buying the tank when the enemy stared making them, so that was pretty much unwinnable. It doesn't help that the browser version seems to cache my progress and I couldn't find a way to erase it so I had to go to in-private browsing for the second run. It would be nice to have options to salvage a run (being able to grind previous stages a bit or respec into different upgrades) rather than having to play through from the beginning to make different choices.
Overall though you should definitely continue with this, it's super novel and engaging!
This was a really cool style, plus a really interesting mechanic for folding the units- I actually think you could have removed or reduced the classic "wave attack" genre mechanics, like the cooldowns and even the mana, if you leaned a little more on fast-paced and accurate folding. I dunno!
I will say that the pace was a little slow, and paywalls were a little high. I only got past level 2 by waiting around for 5 minutes, and immediately afterwards buying the mana-regen upgrade. I think making mana regen faster from the beginning would bring players right into the fun!
Good work, keep it up!
"I actually think you could have removed or reduced the classic "wave attack" genre mechanics, like the cooldowns and even the mana, if you leaned a little more on fast-paced and accurate folding."
That will reinforce even more the idea of folding origami instead of using a virtual currency like mana. That's a great idea! I will definitely implement this in the polished version, thanks a lot!
Game looks and feels so good. But I stuck at stage 5. Gold earned from enemies is so low to countine.
Couldn't load it yet to actually play, but the art is impressive!
Not sure if it's my computer or network, but twice the loading bar reached ~95% and got stuck. Any clue why?
Presentation is stellar, really dig the mixed-reality feeling. Pace of the game is soooooo slow to start. Making one frog every 15 or so seconds and then watching it hop across the table for another minute is a tough introduction. Seems like a cool concept though!






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