A nice 2d platformer, great job! I agree that the controls are a tad too fast, but it's still solid anyways :)
Check out my game if you have the chance. Thanks!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #8 | 3.500 | 3.500 |
| Concept | #11 | 3.500 | 3.500 |
| Presentation | #12 | 3.600 | 3.600 |
| Overall | #14 | 3.375 | 3.375 |
| Use of the Limitation | #19 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me, Blawnode
Software used
Unity 2021, Aseprite, DN-FamiTracker 0.4.0.1
Use of the limitation
Mostly narrative in this version. You and Ed need money to eat bread, but you also goof around - Thus you scavenge coins and clothes.
Cookies eaten
I ate applesauce with ginger, if it helps?
A nice 2d platformer, great job! I agree that the controls are a tad too fast, but it's still solid anyways :)
Check out my game if you have the chance. Thanks!
Descent 2D platformer. I personally felt like the character moved too fast, but maybe that was intentional.
Really good, good laugh at the diallogue at the start, and noticed you included grace time for the jumps, which is real nice.
I agree to other comments that said it felt slippery. Some tips from someone who spent hours trying to do a "perfect" platformer and gave up:
It's ofc understandable that can't have it all in a Jam, so nicely done :)
We really appreciated the experience! The platforming has something annoying to us, but entertaining overall! The base idea is quite similar to our entry so we dig the concept at all! Nice touch with the final comments!
Your art is nice, and the sound too. However, you should adjust the player movement because it's very fast and complicated to manage. But overall, it's amazing. Good job, congratulations!
I will appreciate your comment and punctuation according to your experience with my work. Greetings, and thanks for your support!
A fun little platformer, it feels a bit slippery but I'm not sure if that was intentional. It would've been nice to have a bit more feedback on what you missed at the end as I almost called it a day without even seeing most of the game.
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