Actually an appealing art style even though it was rushed. The gameplay was nice but i noticed that I only used the player for reviving the other(the WASD controlled one) when he died, because I would always forget the attack key for the other player. So I actually think that a really cool idea would be to separate the functionality of the two players by giving them different kind of purpose. Perhaps one support character and the other is for attacking, I think it would make the game way more fun, and less overwhelming for a single player experience, while still maintaining the "two players". Awesome job, I really hope you finish this game in the future!
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The end of the leg of the zorbs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #40 | 2.390 | 2.857 |
| Visuals | #44 | 2.271 | 2.714 |
| Fun Factor | #44 | 2.151 | 2.571 |
| Music + SFX | #45 | 1.076 | 1.286 |
| Creativity + Theme | #50 | 2.271 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game was really fun. The art and animations were cute and the inventory looked great. Playing on keyboard was a little confusing, but was pretty fun and made it more difficult to try and dodge all their attacks with both characters, which was nice! Wish there was sound, but other than that I had a great time playing!
Nice job clocked it. I appreciate your hand drawn animation. Also the level design when you travel through things to get to other rooms quite well done. Your inventory animation was good as well. Very different creative art.
Obviously no music or sound but if you did add some i think it would really add something at least sound effects that would be very nice :)
Thank you so much! I'm especially glad you liked the music and honestly thought I might have made it too difficult or something. As for sound, I do agree that music and sounds are super important, though I didn't have enough time to implement them(I actually made 2 really bad songs but didn't have the time to actually put them into code). Your game was also fantastic :)


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