The pause when you are attacking is too long. I liked the art and the music, and the basic concept of the game. I think if you want to stick to the one hit kills you, the enemies should have gone down with less hits too. Maybe the switching mechanic would have felt more valuable if you attacked the wings creatures with a bow that killed them in 1 hit, and if you attacked the ghost and rhino with the sword it was killed with 1 hit?
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TeruelLovers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #94 | 2.958 | 2.958 |
| Graphics | #100 | 3.083 | 3.083 |
| Theme | #108 | 3.083 | 3.083 |
| Overall | #114 | 2.762 | 2.762 |
| Accessibility | #117 | 2.458 | 2.458 |
| Originality | #117 | 2.750 | 2.750 |
| Fun | #119 | 2.500 | 2.500 |
| Controls | #121 | 2.500 | 2.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Transfer Takeover
Game Description
A top down shooter where you fight against hordes of different enemies
How does your game tie into the theme?
The story is based of a Spanish myth
Source(s)
https://github.com/javiermoralesdev/TeruelLovers
Discord Username(s)
jmdev06
Participation Level (GWJ Only)
This is my first time


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