Typo at the end of W5 when Emmett comes to talk when on his route
Hi! Not sure if this is a bug, but after securing peace for all the kingdoms (including marriage alliance in Revaire), and all delegates become legendary leaders, the game still says at the beginning of the epilogue that eventually war broke out? It's also seemingly stopping me from getting the full ending with Jasper, who seems convinced that the "ongoing war" is my fault lol
if you manage to get all legendary endings you will get this line:
"In time, your summit would be come to be known as the most legendary since the first."
if you manage all good:
"In time, your summit would be come to be known as the most important since the first."
All peaceful endings (or all peaceful except a good rebel ending for revaire)
centered "In time, your summit would come to be known as be successful, even if the return of eventual tensions seemed likely."
if you get at least all peaceful endings but some better you get:
"In time, although your summit had mixed levels of success, it would be come to be known for the good it still achieved."
or
"In time, although some of your summit outcomes weren't as good as others, it would be come to be known for some of the incredible things that spawned out of it."
anything else means you got at least 1 bad or neutral end which causes what you saw.
Hi Aly! This is not a bug, just a suggestion for something that could be changed (wasn't sure where to post it!). I was wondering if there's a way of making the bonuses at the beginning optional, one by one? So not like saying Y or N to all or none boosts, but saying Y or N to each boost? Just because, for roleplaying purposes, some boosts would work better with certain builds but others would not (e.g. rejecting any boosts to defensive skills but taking all likeability ones for a princess build). No worries if not, I know coding can be a pain and wouldn't want the game to break in new, unexpected ways if it's something hard to do! Just a suggestion :D
my only hesitation there is that you can eventually get *a lot* of boosts, having to pick individually for everyone might be more than most people want.
That being said, if it's something people are interested in, once things have settled down a little bug wise, maybe I can add a menu for taking them all or picking and choosing? It would be a bit of reorganizing, so not a near-near future thing. Remind me again once the bug swuashing has settled <3
Of course! No worries if it's more trouble than it's worth, don't wanna give you more of a headache than the bug-squashing is currently causing! I'll remind you later for sure, no worries at all if it's not possible <3
The game is absolutely spectacular btw, I'm truly not over the complexity of all the choices, the level of replayability, how alive the MC feels because of all the stats!
did you pass the persuasion check when you found that secret scene? If you stumble on but fail the check, it doesn't count as knowing.
this is the line you get if you succeeded:
"You manage to successfully plead your case and by the end the servant is apologizing for suspecting you of any wrong doing and in apology gives you a fresh baked scone from the kitchens."
Hi. I found a bug:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 36140, in <module>
NameError: name 'chickenend' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 36135, in script
File "C:\Users\omri4\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.06-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "C:\Users\omri4\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.06-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\omri4\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.06-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 36140, in <module>
NameError: name 'chickenend' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.06
Sat Jun 29 15:37:52 2024
[/code]
There is a bug that has been there since the first demo I believe. When we got a free block of time, we sometimes get right to this page. The problem is, in week 2, right after exploring the forbidden wing (and getting the special scene with Gisette and a servant), when we get there the top left button disappear ! I hope my explanation is clear enough. I've only seen it occur after this particular event
I'm actually having a big issue with this bug in that it will NOT disappear no matter what I do. I started multiple new games, cleared all my achievements and progress, even completely removed then re-downloaded and reinstalled the game. It keeps happening. My first EA play through was smooth sailing, though. I know it should be fixed with the new GUI, but that's a ways off yet. Any advice? Or am I to be journal-less for for the foreseeable future T__T
That bug has always haunted me because it makes no sense! The gui programming is static, nothing every changes it, so it should never change.
But~ I woke up in the middle of the night with an idea of a workaround. 1.08 will come out with keyboard shortcuts to take you there with or without the button!
When doing final negotiations for Revaire, there’s the option “Increase chances of peace in Revaire.” When asked how much capital you want to spend, the only options are to increase the conflict
Playing the Hise MC, in the ending credits there was a mention that I’d “need to get used to the troubles and stranger customs” of Hise as Hamon’s bride, which felt a bit strange.
This isn't really a bug, but is it possible to move the question about deleting all your past lives to a menu rather than having it show up in character creation? I'm worried that it's going to be really easy to accidentally click on if it shows up every single time you play, which is rough if you have spent a lot of time playing to unlock new game plus bonuses.
Not sure if it's already been reported but there's a small typo during the treaty signing scene where it goes one by one by one but instead it says "bye" one. Just thought I would point it out but otherwise I've gotten through my first run of the game without any bugs I could notice. Absolutely loving the game and so excited to start my second playthrough of the full game!
I married Lisle in 1.05(PC) and:
- the signing of the seven marriages did not mention it, but instead had a line stating that this didn't concern me at all and I just stayed quiet and applauded
- it was decided that Penny would go to Skalt; however, when she visited me for a last breakfast, she mentioned "I know you're marrying my brother, but that'll take months!" but did not mention that she would also be away for a long while.
Also, not really a bug but just stylistically, the epilogue also seemed a bit strange: even though it makes sense to keep the best for last to end on a high note, first going into all the distant futures of other countries and less-relevant-to-my-PC characters (the first ones that popped up for me were Lady Estelle and the Arland ambassador!) without having even addressed the huge changes to 'my' own life at all came across weird.
both bugs fixed for 1.07, thanks for spotting <3
as for the order of the endings, it's a structural thing more than anything. The mc can get bad endings that mean you don't get a full ending for your mc. If the mc went first, their bad ending would happen without any idea of what happened everywhere else. And in this way, you get to save the best (your mc) for last ^ . ~
Hi!
In Jasper epilogue it says "with the conflicts and failed peace from your summit" however I got all peacefull or better (it says "werent as good as others it would be know for some of the incredible things that spawned out of it)
Is this a bug?
It surprises me because just before it was saying all good things about my influence in all the next summits.
(Im also a little bit sad, she never got to truly know her husband? their differences widened into a insurmountable gulf? Did I do something wrong? )
I also was a bit sad that my MC didn't get to know Jasper as her husband b/c of the insurmountable gulf (I'd love for there to be some type of stat check or secret check to where they get to bridge that gap/she finds out via snooping etc. Maybe she won't know all of the secrets but she knows the ones pertaining to her partner)! One of the secret backgrounds may be able to get closer to him though.
Edit: You have to get better ends for every nation to get the better romance ending with Jasper!
This made me sad too T_____T I love that idea, to be able to uncover more pertaining to Jasper by snooping and/or other skills. I understand there's a lot left to be discovered via one of the secret backgrounds, but is that truly the ONLY way to close that gulf? It would be nice to be able to cultivate more intimacy with him while playing with other backgrounds, even if you can't know absolutely everything.
So, after playing through it three times, I have noticed quite a few instances where tenses are switched almost randomly, sometimes within a single sentence. (Mostly from present to past at times where it should stay in present.) I don't think that is something that matters to a lot of people, but as an author and editor it felt noticable. Idk if that is something you want to tackle at all or not, but if you do, I'd offer to do a thorough readthrough for consistency.
I'm on the mac version, and I open it through the itchio desktop app.
So in fullscreen mode, if I try to alt+tab to something else, the game window disappears and I can't alt+tab to it or see it when I look at all my open apps.
But it's still "open" and when I alt+tab to the invisible app, I still see 7kpp in the top left corner with the dropdown menus on my home bar. If I choose to "hide 7kpp" and then alt+tab to it, the window reappears.
But I assume I should be able to alt+tab between it and other apps without having to do that.
That seems like a ren'py (the engine) or possibly an itch.io app thing more than a specific 7kpp thing and thus far beyond my meager programming abilities. I do know there should be an option in the settings to toggle between full screen and windowed- maybe switching that might help?
Sorry I don't have a better answer. <3