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Run Piggy Run!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.203 | 4.203 |
| Fun | #1 | 4.470 | 4.470 |
| Originality | #2 | 4.494 | 4.494 |
| Controls | #2 | 4.181 | 4.181 |
| Audio | #2 | 4.361 | 4.361 |
| Graphics | #7 | 4.506 | 4.506 |
| Accessibility | #21 | 3.373 | 3.373 |
| Theme | #25 | 4.036 | 4.036 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
None
Game Description
"El Cerdito Encebado" is a traditional game that consists of catching a little pig dipped in oil or butter, and whoever manages to catch it takes it home. But in this game you will be the little pig and you must avoid getting caught at all costs in order to earn your freedom.
How does your game tie into the theme?
The game is based on the customs, festivals and traditional games of my country. Music and art are representations of traditional Chilean festivals. And the mechanics are a variation of "Cerdito Cebado", a game that consists of catching a little pig.
Source(s)
No
Discord Username(s)
mr_walkman
Participation Level (GWJ Only)
This is my first time
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Comments
Really cool game!
Played through your game on stream. If you wanted to watch me go through it ive got the vod below timestamped to your game. Overall extremely well made. The polish on everything with things like the characters turning around and the impacts on hitting the poles are great. Music works well, the mechanic where energy and health share the same bars is unique and works well and the mechanic to free yourself feels nice to use. Only real things I can say that can be improved on for post jam work are the lack of a shadow on the upper fences which makes them feel a bit off while items and poles have shadows and theres no indicators for the boss throwing bottles.
Hello! Thank you for trying the game and for the feedback! :D
Yes, there are still many aesthetic details missing, such as the shadows that I will resolve with updates, and the bottle indicator is a good idea, I hadn't thought of it. Thanks again! :D