In the mean time i have found another bug. This one is kind of funny though. This bandit and his victim thought, nothing as good as attacking yourself.
As per the usual complete with screenshots and log.
With high regards,
Reinyn

Unfortunately non-direct relations (ie: grandparents, uncles/aunts, cousins, etc) aren't really tracked in-game like relatives. It is theoretically possible but would be kind of a pain and involve a series of other checks (essentially "check relative of relatives") for each place it's implemented, which would be fairly cumbersome. Maaaaybe in the future but I don't see it happening smoothly
Hint for a quickfix for the impatient ones? I'm looking at the code but can't see what's wrong...
newbutton.get_node("grade").texture = globals.gradeimages[person.origins] <-- implies there' a missing image?
globals has the atypical in it's origins
var originsarray = ['slave','poor','commoner','rich','atypical','noble']