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A jam submission

Kyubu Kyubu DiceView game page

Anime Action Puzzle Game
Submitted by eldelnacho (@eldelnacho) — 2 days, 17 hours before the deadline
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Kyubu Kyubu Dice's itch.io page

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

A real banger. Absolutely amazing. VA really sells it, chaining gives the adrenaline rush, especially with the character callouts.

Controller support is nice, even though it broke the game in the customization menu.

Very cute game, activates just the right amount of almonds. Can't sing enough praises to this game. This is probably the real winner of DD57.

Developer(+1)

omg dude, you're gonna make me cry for real lol
thank you so much! I'm super glad you liked it! I'll work super hard to make it even better, I'm fixing the controller support for all the UI and i'll add more content soon! On skibidi!
Thank you so much again!!

(+1)

Very fun.  After a few runs, you accumulate tricks and techniques for manipulating the die, and then when at some point it all 'clicks' and you get these intuitive shape-rotator moments that feel really good.
I don't care much for the anime aesthetic, but that's a personal taste thing.  I like the look of the board and UI and all that.

Developer

Thank you so much bro!!! You are the best!!
I'll work hard to add more content to make the game even better! Thanks again!

Developer

NOTES - READ THIS FIRST

This is a new Godot version of the game. 

F11 - Toggle Fullscreen (I suggest using windowed mode if the UI is interferring with your resolution)

K - Change camera from Perspective to Isometric and vice versa (If you want to experience the vertical mobile resolution, use windowed mode and change the camera to isometric).

There's no "Quit Button" yet, you will have to Alt+F4 to close the game or close it on the windowed mode.

On mobile, all the menus are set up on "Landscape Mode", meaning they only work when the phone is horizontal. In the game mode itself you can change the camera with the button to the top right and then play vertically if you prefer to.

Enjoy the game, thank you for playing!

Submitted(+1)

launched the game from my downloads folder and had no sound, also the game hung up at character select, so if anyone has those problems, might recommend moving it (to desktop or something)

got up to level 16 after about 3 tries, can definitely see the appeal. Played on keyboard and my wasd fingers were tiring out pretty quick

The game is a bit daunting at first, but it starts to feel a bit like solving a rubix cube (following certain patterns of movement to get the right face in the right spot). If you wanted, you could probably have tutorial stages to teach some of those patterns and it might help people ease into it, oooooor they might just mash through them and not remember any of it, who can say. 

art and menus look and sound great (everyone agrees)

when combo builds up to the explosion it feels like the center should be the tile I'm stepping into instead of my last one. Not saying you should move it (although you could) but you may consider adding an outline of the tiles that are going to be destroyed before stepping off the tile

Good luck!

Developer (1 edit) (+1)

Thank you son! You are the best!

Yes I definitely want to include a better tutorial with some lesson subcategories with more advanced techniques, it's definitely necessary and there really are some patterns that I use to get further into the game (Btw my high score is around 3,524,702 points and i got to level 186 lol).

Those ideas that you mention are interesting. I'll experiment further with your feedback in mind! Thank you so much for the kind words! Let's keep at it.

Submitted(+1)

Everything looks really nice, I like the UI and the characters. My brain is too small for this game though, I think the best I got was around level 15. Are there plans to add more mechanics? The main gameplay loop is nice but I feel like there could be more to do, especially since is has a lot of characters, it would be cool if they were different from each other gameplay wise.

Developer

Thank you for playing it!! Level 15 for a first playthrough is quite alright tho!  You did well!

And yes, i do want to add more game modes to experiment with more mechanics for the game -  as you mentioned, maybe using the characters with different stats and abilities in other modes would be really cool. I would like work on that as well in the future. Thank you!

Let's keep at it! I will try your game soon!

Viewing comments 26 to 21 of 26 · Next page · Last page