Great adherence to the theme! The game is challenging and the backwards controls and mechanics are fun.
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The Tricky Platformer(Everything Is Backwards)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of chosen theme | #24 | 3.628 | 3.628 |
| Overall | #53 | 2.744 | 2.744 |
| Your personal opinion | #57 | 2.581 | 2.581 |
| Innovation | #57 | 2.372 | 2.372 |
| Aesthetics (Art or music) | #64 | 2.395 | 2.395 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Title its based on
Everything is backwards
Any pre-made / AI assets used (if applicable)
yes
Comments
The theme is implemented well! But the double jump works strangely, you also need to zoom out the camera, as in some cases next platforms are out of sight and you have to jump at random. I hope you will fix this and diversify the visuals a little after the jam. The game will be much better!
I think you implemented the theme very well! The art was also good! But the hitboxes were very broken and that really annoyed me, the double jumping also only rarely worked and sometimes you would just get stuck somewhere (for example in front of the house, ...)
It's a good game, it has a lot of potential, the things that need to be fixed are:
The music: When you change rooms it would feel better if the music didn't restart, it just kept playing.
The hitbox: It's weird to see that the hitbox of a box isn't centered, or maybe it's the hitbox of the cubes or other things, also the fruits don't touch and even then you die.
The background: Simply epic but there are parts where the background is clearly seen repeating itself, it's fixed with parallax but the performance would be better if you just made all the backgrounds combine
Errors:
1-In level 2 almost starting you find a house which if you stand in it and advance you won't be able to advance, that's weird, even for me.
2-The game crashes taking the gameplay as a game of roasting, you don't know if the game works or not.
Look tmfootballDEV, here in my studio every effort is appreciated and more so when you are a new game creator, which I don't know if you are, but your game is fun, you are a good person and I appreciate your game, it has great potential and is fun and stressful, which is the point of the game, I think, but anyway, thanks for rating my game and I thank you for inviting me to rate yours.
-ATT: Floppa
I enjoyed my time, I feel like the character was on ice a bit as it would slide a bit too much, that could technically be part of the theme though, there was a few bits where the character wouldn't move even though there wasn't anything in the way. But other than that, I had a good time.
Sometimes you can not move to the left and right. Controls are otherwise very precise.
I like how you turned the common platformer trope on its head, though a bigger view screen would have been good, right now I can hardly see what lies in front of me, making sudden death very frustrating.
I was raging by level 3 haha. Loved it, good job.
The block got sort of stuck for a second or two in a few places. I'm unsure if this was intentional, I had to jump a couple times to get it un stuck. But still a fun game!
Good job guys!
perfect fit to theme! Was fun to get use to play like that!
Nice game! I was able to complete almost 4 levels. Gave up at the end haha. I had only one thing to suggest. Maybe in such platformer games you can keep thee camera following the player but if we could see where we are landing more often then it would be real great. Would give a feeling of a precision platformer. Overall really nice job for your first game. Also the jump function you might have put a timer on it. I could double jump in air if i pressed jump after letting the character jump fully the first time then during the descent I was able to jump again. I don't know whether it was intended or not just thought of mentioning once
Overall quite a fun and challenging game. Art was real nice and the music too was engaging.
You nailed the theme perfectly. The idea of all movement being backwards, pickups killing you, and spikes being platforms are such great ideas.
The execution is kind of iffy. If you're making a platformer, you want the player to know where they are heading. Considering how zoomed in the camera is, a lot of the game is a leap of faith. It's less of a rage game and more a of memorization game. Memorization games can be fun, but they get dull real fast if it's the same stuff over and over and over again.
I found it strange that on one level, I had a double jump, and the next level I didn't. Unfortunately, on the fourth level, I couldn't make that first jump from platform to block. If I still had my double jump, that would've been real easy. But like I said, the double jump randomly stopped. I also thought I could try to get a little more distance with a coyote-time jump, but the water is nearly level to the initial platform, so I died.
This is a really good concept that just needs a few adjustments to be a really good game.
Nice! Found it a bit frustrating that the camera was so zoomed in (Sometimes I couldnt see where the next platform was) But I really liked the swapped controls as a concept. Good job.
Super tricky to play! I kept forgetting spikes won't do anything and automatically jumped over them. Good effort
Simple but fun. You might want to pull the camera back a bit because sometimes it's hard to see where to go. I also found a small bug that lets me jump very high and multiple times in the air if I repeatedly press the jump key.


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