I think the game shined when it wasn't tricking you, like the floor the drops you into space. But I liked the idea of the levers doing different things and having to figure out how to use the effects in order to get out. Overall, I liked it though.
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A Strange Laboratory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #9 | 4.071 | 4.071 |
| Fun | #10 | 3.929 | 3.929 |
| Controls | #15 | 3.786 | 3.786 |
| Overall | #23 | 3.663 | 3.663 |
| Audio | #30 | 3.643 | 3.643 |
| Accessibilty | #40 | 3.214 | 3.214 |
| Originality | #44 | 3.571 | 3.571 |
| Graphics | #56 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1
Wildcards Used
N/A
Game Description
You wake up in a strange laboratory and must find a way to escape alive !
How does your game tie into the theme?
One of the levers open the exit door, so you expect the levers to do that but they do other things that you didn't want.
Source(s)
N/A
Discord Username(s)
stormringgames
Participation Level (GWJ Only)
5


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