Interesting RPG but pretty tough. I'd think about toning down the enemy speed and/or damage. The Captain seemed underpowered. The 2nd from left was a bit stronger. The 2 on the right were the strongest, magic to hit all with good damage and a high single target damage dealer. I don't think normal random encounters should be so life threatening. I had characters die during a number of encounters. I was able to beat the game and didn't Game Over. I liked the music and sprites for everything. Just think the difficulty could be toned down.
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Cosmos Lost's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #5 | 4.417 | 4.417 |
| Audio | #7 | 4.000 | 4.000 |
| Overall | #19 | 3.583 | 3.583 |
| Originality | #38 | 3.500 | 3.500 |
| Fun Factor | #43 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Team: Crimsonbulb [Leader Developer] & Wojtek Kielar (Wavecrafts Studio) [Composer]
Did you use any third party assets, if yes what assets did you use?
Visustella Plugins - Sample Project Plugins and Dungeon Divers Vol. 1. Also RPG Maker MZ provided SFX and UI.
Did you choose from one (or more) of the optional secondary themes?
Signal Failure
Does your game contain 18+ content (Nudity, Gore, Language)?
No.







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