the game stops allowing actions after meeting becca on the beach , i can hide the dialogue but i cant no do anything past that beside close the game.
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Before i write nonsense here i tested HOS on Nox App Player on my Win 10 System. This player emulates an android system. I have no problems with starting a new game in HOS. I could also do the complete tutorial without any problems. So this is definitly a problem of your android system. Have you read this?
/t/499321/running-hos-on-android
For a fast test that your system can handle the godot engine, you can try the first link there to test other godot based games.
Next step is to find your android version and your GLES-Version. Without more information about your system i can't help anymore at this stage.
Ok, that´s strange. This must be enough envirement to handle the gfx of HOS. Let´s make some more tests.
So you can start HOS and game shut down when you click New Game.
What happens when you click Load Game, Options, Credits, Quit?
I have also looked on my NoxAppPlayer Test Envirement, what seetings is there for my installed HOS Application. But didn´t find any useful information for now. My installed HOS App has no extensional rights like accessing external storage or so.
At the moment it looks like, there is a special condition when you click new game, that´s trigger this shut down behavior on you app. So our next step to identify this behavior is to find a way to avoid the newgame process or to find the reason what deals this shutdown.
If you can click load game we can try to find a way to start your HOS with a savefile.
Luckily you have Android 6.0, so you have an integrated file browser.
https://www.cnet.com/how-to/how-to-access-android-6-0-marshmallows-file-manager/
My Noxplayer is simulating Android 5.0. I need to search first a filebrowser app.
Why we do this. It'looks like your system has no problems with the gfx, so my next suspect is, that we have problems with file access or permissions?
Before i continue here, i need to know if you can click load game without a shut down.
It means worked but in the range of 10-20 fps. I tried Cubiventure(https://khairul169.itch.io/cubiventure)
I think i found the special situation.
When starting a New Game in HOS it takes some time bevor starting.
On my second test envirement with Memu emulator i had a popup meanwhile that the application don´t answer anymore. But i could continue only by negate the popup.
What if your system shut down the app, because the system means the app is crashed, but app is still working?
Starting new game process on my win envirement and on my android envirement takes about 7 seconds. Is your shutdown earlier? It could also be that your envirement need more then 7 seconds before start a new game. I try to work on a save file i could send you. Have your system a kind of automated shutdown for apps which working to long without answer?
Edit : Yeah i had another some seconds no reaction part during the intro, i mean i read here in bug report where players got stucked.
I spend some more time trying to find my Android savefiles. But thats´s tricky on Android. You need to root your system first to have full access on filesystem. Rooting Android is a security risk, you also loose your warranty, some other apps could deny their work and updates could be more work to do. There is also a way without rooting by using the ADB (Android debug bridge) and control the Android from another computer. But i have noticed, when i start from a savegame it takes same time to start, so it´s no different here, if you start a new game or try to load a new game.
There is an "android app not responding timeout" of 5 seconds.
https://developer.android.com/training/articles/perf-anr.html
This is also a problem of coding, if you run timeexpensive code inside codeareas handling the gfx, like building a window and so on. The whole window build process is waiting for this timeexpensive code and the system reacts at some point. This problem could be fixed if you separate the "build windows process" from the "timeexpensive code" using different threads (multithreading) and then let the window wait till the timeexpensive code is finished. Normaly you do something like "please wait ...". This is a problem of the modern programming. You can't put long running code in objects like a window without "separating" it.
Looks like your cpu is to slow to handle this problem fast enough? Can you stop some other running apps to give your cpu some help?
This code problem is nothing we can do. You need access to source code and rewrite some mechanics to work multi thread there. I also can´t say, if this is common for godot engine based games or if this could be fixed in game coding part. Normaly it should be fixed in game coding, but its´s more then to change a trigger. You need to learn first the mechanic and syntax of multithreading in godot.
https://docs.godotengine.org/en/3.1/tutorials/threads/using_multiple_threads.htm...
There is also some special in the conservation between multiply threads, so it´s also some more work to wait (sleep) in one thread till the other thread is finished. This is something we can´t do. You can only try to speed up your system or try to find a way to stop a shutdown.
https://www.howtogeek.com/183004/why-android-phones-slow-down-over-time-and-how-...
What happens if you try to pause HOS before the shutdown.
I am new to android handling, but programmed in past some code on android. I know there are some states for the app like pausing and resuming.
https://stuff.mit.edu/afs/sipb/project/android/docs/training/basics/activity-lif...
Is it possible to start HOS then start a new game and pause and resume it without coding? I mean you start new game, pause it by switching to another app. What happens then? I think godot engine handles the pause and resume events correctly. Perhaps this will make the HOS-Code part paused. If HOS app is not shut down, when starting a new game and pause it, this could be a way to jump over the problem, by pausing and resuming the app. But this is only theoretically.
Edit : I have used the mechanic to start a new game on my test envirement without "the app is not working" message triggering.
Try this -> Start new game in HOS. Then fast click another app. I used the Filemanager. Now you can wait. I waited 10 seconds on my try, you need to wait longer i think. Then click HOS back to work. I was instantly in first tutorial scene. This means the HOS time consuming code can work in background and when its finished you can switch back to the app and the gfx build process then is no longer slowed down.
You need corruption 200 and level 2 and meet becca at the beach and wait for her two calls to allow buying the dress. If there is a bug to buy the dress in version 1.26 (i need to wait before this version goes public), you can "cheat" the dress by manipulate the savefile. Use texteditor or hossaveed. It´s : items->partydress->true
public downloads are here, you need to wait 3 or 4 days, till 1.26 is public.
https://two-succubi.itch.io/hos
if you can´t wait, patreon downloads are here.
https://www.patreon.com/hosgame
playing this game in browser "without" download, is only limited possible, if you search for high school of sucubus you find some sites hosting older version of HOS in browser.
You ask questions. In 1.24 and 1.25 Kelly's max corruption level is 2 and I didn't think in 1.26 it's different. Kelly's max corruption on 1.25 is 300/level2. I think it was 200/level2 the version before. Think of next Kelly Levelup about 1000/level2 or higher? So it could be about seven more updates before this happens. I didn´t believe this happens before chrismas this year. Perhaps if you write a letter to santa and declare him your wish, this could help. ;-)
Hi, I've been a fan of your game for months, even the black screens and everything didn't bother me because I found a way of dealing with those. But today I went online to see if there was an update (I play online on a computer --- Not mac) and I was happy to see one; BUT then it was impossible to load my game cause it was gone ?? I spent months playing that and now my file just diseappeared ? What can I do ?
I will try to understand you. You can't play this game "online"? I think you mean you play it in a browser, also because of the blackscreen bug? Perhaps it looks like online, but your browser downloads the game data to your computer and start the game also there. Savegame data in browsergames are mostly stored in cookies. The Cookies are also stored local on your computer. Each browser stores his cookies on there own way, so you can't access a cookies from another browser. The update you mean to play is not really an update. It´s the next standalone version of the game. So now you have your old cookies with all your savedata from your playtime with the older version and the new version with a new separate cookie at this point mostly empty, because you didn`t played and saved here.
You can try to find your old cookiedata in your browser. It´s in options and there in security. But if you wanna look deeper in cookies, you need special programms. Google for "browse cookies" or "edit cookies".
Anyway i need about 4 hours playing this game new from start to end. You can also switch to a non-browser version of this game. If you are not playing on android you have no problems with your savedata then.
So you have 3 options. Replay the game. Replay a non-browser version. Try to restore your cookiedata.
I have tested HOS 1.27-Public. Max corruption for Viki on that version is 360 corruption. I have also tested buying catwoman outfit before viki is talking about her new batgirl costume. I have no problems to trigger the cosplay event. When viki reach 210 this triggers the new swimsuit event for her, speaking after this again with viki in school triggers the batgirl dialog in school. Buying catwoman costume and call viki from kelly´s home starts the cosplayevent with viki. If you meaned 1.28-Patreon, because you said Viki is 400 corruption, i currently can´t say, if there is a bug or not to trigger the cosplay.
That´s like my computer don't start, can you help me? You give no info, except the HOS version you have tried. Android is a pain. There are so many different versions. If your environment is to low you can´t run HOS. See here to check for your basic environment like android version and gles version.
/t/499321/running-hos-on-android
If you have problems on starting a new game, there are more problems if your system is to to slow or have to less memory. Read this thread some days above, perhaps you can bypass the "crash" by forcing hos temporary to background.
You can try a tool like cleanmaster to clean your phone, to free some memory and speed up your phone?
https://play.google.com/store/apps/details?id=com.cleanmaster.mguard&hl=en
HOS has some bad time expensive coding without reacting to OS, so OS could shut down the HOS app to early . You can also try a browserversion of hos.
You can't say "global", that the browser version is not able to be played on mobile. But that´s a general problem on android. Android should be primary a phone os, not a high end gaming device. I think HOS has 2 problems on android systems. Memory and Speed. I read some more about ANR (Application Not respond).
https://techterms.com/definition/anr
There is a different between a crash and an ANR on Android, how the OS handle this. I think in your situation it looks more like a memory problem and a real crash. HOS has so much Artwork. App has some hundreds MB data. I can´t say how godot and HOS handles the memory when you start the app. But depending on the time before the game starts, there is a lot of data shuffled to a current running memory process. Also later in game, for example when you start a new game or load a game, there is a lot of coding working and memory usage again i think.
Found also this topic about reasons on android game crashings.
https://techbeacon.com/app-dev-testing/top-6-reasons-mobile-apps-crash-how-best-...
So it could also be a problem with newer Android OS. But my personal number one is missing memory.
There is also the possibility to connect an android device to a computer and log the crashes, but that wouldn't help you i think, it would only lead to the crash reason and could help the developers?
I "tracked" the memory usage from HOS on my Win10 System.
Starting App will use near the 300 MB on memory like the app usage on file storage space. Starting a new game or load a game will boost the memory usage to near 2 GB. I have readed at somepoint that memory usage from HOS on android system is enhanced, but we have still a lot of usage there, need to test this on android enviroment.
1.27 android several times events have triggered where I did not own the items that appeared in the event or triggered in the wrong order. The new years event triggering and resolving before I even did the halloween event. Brenda black mailing with a picture of Kelly using the massager and shool outfit before purchasing the massager. Being punished for not getting Kelly to have a dick inside her after the Halloween event where she did get a dick inside her. Being forced to do 2 Saturday punishments in one day, the one with Viki and the final one.
Yeah, game has lots of logic bugs, but new year event is not connected to Haloween party, it´s connected to the Year End Orgy.
Wow, how did you manage to get the punishment so late after haloween party? Looks like you boosted your corruption?
Punishment is mostly 2 days behind sucubus lectures and invading john`s dram when reaching 370 corruption.
Halloweenparty is saturday behind ash call when reaching corruption 550.
I didn´t think they will fix most of your reported bugs. They didn´t fix such "minor" bugs. I have reported more then 100 of this "minor" bugs month ago. Perhaps with some luck they fix this ugly Saturday punishment logic some day?
Reporting bugs here is wasted time, except you report a very ugly crash bug perhaps?
Lets try one.