Any chance we could get multiplayer? the amount of fun that would be!
Maybe add some rare items that come from the sea?
also I would really like it we could make camp fires and beds and things and i would also like to see a day and night cycle!
I'm also an independent game designer. I can do most everything on the design end except make art assets - models and promotional images. My main talents lie in programming and writing.
I spent the better part of a year devoting myself to learning how to code for multiplayer, and it really is a pain in the rear. It has to be something you plan from the beginning, and even then, you have to know EXACTLY how the whole system will come together before you write it; alternatively, you have to go back through your entire set of code in all of the scripts used just to rewrite it to include multiplayer support. By then, though, the game should already still work, so you still have to test it again, thoroughly, to make sure you didn't miss anything in multiplayer, or you need to have several people proficient in multiplayer coding to proofread all of the code too, to double- and triple-check that nothing was missed. And you'll have to debug it, too, which is even worse because, again, the code already works. So you have to find where it works but doesn't.
Every input needs checks for singleplayer, client, and host or server. Any inventories need to be known by a server, as well as any changes and when. Non-authoritative p2p is prone to lag and needs predictive ai to represent other players, to better understand where they are and what they're doing; ai in p2p needs some form of synchronization, so even the shark existing complicates matters. Checks need added to update positions and changes that may have been missed. All connected players need managed so the game knows who is allowed to play, and who gets the data. Everything needs to check if in multiplayer to disable communication attempts so it doesn't waste resources in singleplayer. It's like programming your game layered overtop of your game, and requires points in the singleplayer code to connect to the multiplayer code; you can't just add more code to it and hope that it works, the way you would add new content.
It takes way more effort than it's worth for a small group. It's not impossible, but it's definitely "super difficult" without a team devoted just to it. If they aren't planning multiplayer now, it will be even less appealing when there's more content, and they probably never will. That's the sad truth of it. Knowing how to code is different from coding for multiplayer, and the task is just too ambitious without several experts on the matter.
"dont 2 go 4 people" ( google translate) and i think once they get the ground work for 2 people it should be easy to put it up to 4+ people.
я думаю, что как только они получают подготовительную работу для 2-х человек он должен быть легким, чтобы положить его до 4 + людей. (Google Translate очень жаль, если его неправильно)
Rare items that come from the sea would be so cool! I hope they add diving equipment that you could make from the scrap metal pieces or something that would allow you to dive for new items in the ocean. Also the idea of abandoned shipwrecks and deserted islands is such a great idea as well and I hope they will take the game in this direction with the next few updates. :D
If you add this , the game will become much awesome. "INSANE GAME CHANGES!"
VERSION: 2.0.0
New Recipe:
1. "Shark Alarm" - This alarm is a bell on a pillar,when the shark want to destroy your foundation this bell alarm you.
RECIPE: 4 Wood , 2 Rope , 5 Scrap .
2. "Bow" - An regullar bow.
RECIPE: 5 Wood , 2 String
3. "Arrows" - Two Arrow's
RECIPE: 1 ROPE , 1 Wood , 2 Scrap.
4. "Fish Net" - A net like the item net but for a fish. (max. capacity:3).This net capture a fish per 20-40 seconds.
RECIPE: 5 Rope .
5. "Wool" - Some wool you can use to make a bed.
RECIPE: 4 Rope.
6. "Bed" - A bed where you can sleep when is night.
RECIPE: 5 Wood,3 Wool.
7. "String" (HSLEGACY IDEEA) - Some string . You can make a bow whit it.
RECIPE: 2 Rope.
New Creature:
1. SeaGull - A gull. Can be killed whit arrows.
DROPS: Gull meat (can be cooked)
2.Salmon Fish - New fish type.
DROPS: Salmon Fish (can be cooked)
Game Changes:
1. Stacks increased to 16.
2. Day Time & Night Time.
If you guys want that changes hit the ^ button please. :)
Please notify me on email if you add this. "ana_cool10@yahoo.com"
Having worked with arrows IRL, I know that feathers are needed for the fletching (the three things at the back end of the arrow). Perhaps there should be an easy way to gather some feathers just by scaring the sea gulls or pulling them out of the water like scrap and planks. I think it would only take one metal scrap to make the arrow head.
With the bow, I know it might seem like rope is what you'd need, but bows actually require a finer material: string. Maybe a recipe for that could be added as well?
Wool seems unlikely on the ocean (because it comes from land-based animals), but maybe fabric scraps could be gathered from barrels? Cotton seeds would be another idea. They could be planted in crop plots.
All your other ideas are pretty solid, though.
... there on a wood floor just burn that :) also the roof as that would heat up a bit as well :b stuff it live in a giant fire {jk devs dont set my raft on fire plz} but i wouldn't lite a fire so open on a wooden raft make it cost more and combine cooking and boiling into a closed fire with a chimney you can put threw the roof. (that uses wood and matches etc to light maybe even paper you have to dry first cant be that hard to find in a ocean were metal floats)
The more I am looking into the game and try out your updates, the more convinced I am you might be creating THE game of 2017. People love the game, youtubers are picking it up as well, I hope you get the support you need! Good luck, man, you deserve success with it, the idea is great.
Other people have already picked up ideas I also would have suggested like:
Day/Night circle
Temperature (very hot - need more water; very cold - stored water might freeze, you need a fire to keep you warm, better clothes)
different sharks and NPCs (also friendly)
I will present you my suggestions for these ideas and also other new ones:
Add a bed (can be crafted out of a lot of thatch and some ropes to keep it together, could look more like a pile of thatch than an actual bed. If nights are added you can animate a sun and a moon, perhaps also stars, according to which you know how late it is. For far away future: you could create an even bigger world and you'd have to navigate according to the stars, according to where you travel you could paint maps - literally let the player him/herself make the map according to how long they travel somewhere)
Make surviving a lot harder (when I start playing it's not easy, however if you play smartly you soon enough reach a point where surviving isn't that hard anymore. Add not only different kinds of fishes to eat and catch, but also make the catching a lot harder. Think of some sort of bait, perhaps pieces of raw fish or insects. More seeds would be a great idea but everything should take a way longer time to grow. When you have to survive you can't start growing potatos as it would take months for them to grow. When a day and night circle is added you can let stuff like potatos take up to 5-7 days and palm trees 15-20 days. There should be some variety in the plants growing in general.)
Weather (storms, waves, sun, wind, ... all these natural issues can occur and damage your raft, perhaps even throw you off and you have to swim back while keeping the shark off. The weather could also affect and damage the raft, pillars could crack if you don't repair them on time or a piece of the raft might just break off in general)
Nets capture so much (which is awesome and therefore too easy I think. Perhaps let them catch up to 3 items only, the rest should swim through, and if more than 10 items got through the net could break)
All together your game already improved a lot, it's great! The added chests are very useful, I like that you need a lot of metal for them and that they don't have that much storage room. I think you could in general make a "normal" and "hardcore" mode later on, just different stages of how hard surviving might be.
I just posted in another thread and saw yours. Very similar to mine. I shall just expand on yours :P
From my play through of this game, it is probably one of the best builder prototypes I have ever played.
A bow would be a great introduction to the game. I would love to see the shark get harder the longer you play as well. Definitely more plants to plant, more fish types with varying hunger levels/poisonous fish that harm you when you eat them. Also a fishing net would be amazing. Either similar to the nets that collect items or a casting net similar to the hook.
I also think a more advanced crafting system would definitely benefit the game. The more you advance, the more stuff should unlock. A more advanced cooking station/water purifier to harvest more at once from a singular station. A furnace to smelt the metal down to ingots for further advanced crafting recipes. Perhaps leading to diving devices as suggested above? Maybe a craft-able cannon to battle the shark (gunpowder could be harvested from barrels)? Upgraded spears/harpoons?
Going along with what I said about more advanced items. As you progress through the game, more advanced materials start drifting in inside the barrels.
Adding durability to items should also be a must since once you create a tool, you can use it indefinitely.
Nighttime/daytime cycles that limits vision as said above. Weather with hot and cold affects the character requiring you to find shade so the reason to have walls and a roof is useful. Bad rain and storms that damage your structures.
With those listed above, seasons could also be added as well as different biomes. This opens up the option to craft clothes based on the environment or something as simple as a rain poncho to help ward of getting cold from the rain. (Furs and such could also be harvested from barrels)
Lastly... This would greatly improve the current game. Add a cooldown to the annoying starving/dehydrating sound. It is probably the biggest annoyance and downside to this game since it spams constantly until you eat or drink.
From what I have seen from this game, it has a HUGE potential. I honestly can't wait to see what future updates hold.
Since I really like this post, i'm going to list some quotes you said and improve a bit.
i agree with everything but the nets but i do think there op but mabe just have different ones that get different % of the stuff that gos threw them. eg a net with larger gaps would be cheaper as it needs less rope(but gets less) and the smaller ones need more refined thin rope (but can also catch the odd fish and all the stuff that gos passed).
It would be well to put different times rain storm fog cte pirate boats that came to attack more weapons that the tide change and that every time a raft comes with modern things that raise the game bubble more animalis like wild and pass it so well after 5 hours Come a clank more materials and more crafteos
I am a YouTuber my sub count is rising fairly fast but the likes on this game is where its at. i am with 100% if your with me. i have asked my subscribers to support this game and will be playing the game on my channel (if your ok with that). With that being said here are mine and my fans ideas
IDEAS:
Character customization
islands
More enemies
more weapons
more tools
fall damage
more interactive enviorment
ability to swim "down" into ocean and collect items you may only find in ocean (metal, sunken ship, etc.)
more interactions
voice acting (IF POSSIBLE)
more animals (not necessarily enemies ex: birds, whales, types of sharks??, more fish, crabs, etc.)
more but cant name them all
Again with the islands...
It ruins the purpose of the game, if you find an island with a sufficient amount of food and clean water, it defeats the purpose of even having a raft. It would be basically changing the whole game into stranded deep. Think about this: The two major sea games are Subnautica, and Stranded Deep. Raft sits right in the middle of both of them. Stranded Deep is island focused while Subnautica is underwater diving centered. Raft is no islands, and no diving, which, like I said, sits right in the middle of both games. Many people think that since it has neither, it needs some main focal point so the game can thrive on, so they either say islands, or diving. That would turn the game into one of those two games. What I think there should be is sea exploration. Going around in your raft finding other NPC rafts and creating positive or negative relationships with the NPC's.
nice idea with the npc rafts
But i think diving and islands as additional feature cant turn raft into another game the main feature is and (i hope) will ever be the raft you should give the game time to evolve and stop complaining about ideas of fans. Not all islands have clear water, food or even palms and every new feature turns raft into a new game some more some less
So have a nice day and well done so far to the developers
I understand your view point on islands, but I wasn't "complaining". I was just stating my opinion on a largely discussed topic, and the downsides of it. I actually agree with you about not all islands having water, food and trees. If there were mini islands just for either small island homes or aesthetic purposes, it would be nice.
It doesen't have a multiplayer and you can't look at yourself so No Character Customization
The game's name is "RAFT" So no Islands.
What kind of enemies do you expect? You are in the Ocean dude. THE OCEAN!
Something that deals more damage can be ok
More tools? Such as what?
fall damage might be good but also, it might ruin the game because if you are on the 3rd floor and there is a shark attacking the raft, Shark would win. Because you can't jump down.
interactive enviroment? What enviroment? Sea?
Ability to swim down sounds ok, but it would take a looooooooooong time to implement that feature to the game.
Again, what interactions? Petting a shark? pfft..
Voice Acting?! Don't make me laugh.
birds and more types of sharks might be ok but Whales? They would destroy everything that you have created in one bite, Like One Punch Man. Also, Crabs? This is not the seaside dude.
But I am not a developer so...... This is what I think.
(No Offense, No Homo,)
You got a nice list going but here are a few things that would really make this game cool.
IDEAS:
-a possible sandbox mode made just to build and ability to fly
-armor or gear such as scuba tank and scuba suit for going to bottom of ocean
-more blocks such as bed (for sleeping and maybe saves game), spikes (to deter sharks), couches (just for decoration), fences (to prevent falling off the raft while at the same time not interfering with your peripheral vision), ceilings (to top it all off), doors (do I need to explain?) and ladders (for different means of climbing)
to add on to your "more tools" idea,
-shovel for digging at bottom of ocean for sand, used for glass?
-bow for shooting sharks at distance
-possible workbench or building grid for making bigger/ more useful things
-gun or flare gun of some sort
Stone should be an item in the game for making things such as stone foundations that can't be broken by sharks
another cool concept should be a sort of shark bait because shark meat is a great food source in the game
It would also be cool if the developers added a feature that auto joins walls to form 1 big wall that has no gapsThere's a great future ahead for this game. Even in the early stages, I find myself not being able to stop playing. Raft Developers, keep up the good work!
developer plz make it so the raft can be as big as possible because some people can make cool things and ONLY small rafts would make the game a 2 hour of fun. make a small raft only would be cool ONLY in a different game mode. keep up the good work
:D game rating right now in v1.04 like real life 7/10, fun 10/10 but gets lower as the same save goes on, thing right now to do in game for a 1.04 game there is a lot so 10/10 total 9/10 my opinion this is. o and this is my 4th fav game when full probs 2nd
Its called raft, not giant wooden island. The developer should focus on deepening the content rather than just "make the raft bigger." Right now the game lacks realism. There is no considerations when it comes to buoyancy, the raft doesn't move with waves and shit, and doesn't drift in the ocean. The point is to survive in a small space with minimal resources not make a world builder.
-Add the possibility to stack Walls and pillers on top of each other, so that you can build higher rooms.
-Maybe add Ladders, so you dont have to build those big stairs, they should also be stackable.
-Add Night and a Bed, wich you can skip the night in (some sort of hammock maybe). But there should also be some advantages at night, to give a reason to not skip it.
-Add doors so you can build closed rooms
-Maybe add small Island randomly spawning near you sometimes, where you have to swim to, to get more materials or you find researches of new types of structures that you can build after you found a research.
-Add an online coop mode
;D
Ideas para multijugador:
Servidores oficiales:
Modo de juego:-Modo survival
-Modo creativo
Antihack: si
Servidores de jugadores:
Modo de juego:-Modo survival
-Modo creativo
-Modo historia
Seguridad del servidor: contraseña opcional ( creador del servidor )
Antihack: opcional
Lan:
Modos de juego:-Modo survival
-Modo historia
-Modo creativo
Seguridad: contraseña opcional ( creador del Lan )
Antihack: no ( ya que sabes quien esta conectado a tu servidor Lan )
Modos de juego:
Modo survival: Consigue recursos y sobrevive cuanto quieras.
Modo creativo: Recursos infinitos, vida infinita, hambre infinita, etc...
Modo historia: Igual que el modo survival pero con la diferencia que va ocurriendo una historia ( parecido a TheForest, pero no igual la historia claramente :D )
Modo editor: puedes crear tu propio mapa, puedes editar las AI, el terreno, plantas, construcciones, altura del mar, cuevas,etc...
Compartir mapas del editor: comparte los mapas que creaste en una lista de mapas de la comunidad, donde otras personas pueden descargarlos y jugarlos.
Steam: les recomiendo que cuando tengan el juego un poco más avanzado lo vendan en Steam, además que tiene la SteamWorkShop que es una tienda donde los jugadores comparten sus Mods o Mapas para el juego.
Supongo que los sepan...pero se los digo de todas formas, Steam es una tienda muy conocida, donde se venden miles o millones de juegos, desde juegos Indie hasta juegos FPS, MMO, Acción, Aventura, etc...
PD: háganse un canal de Youtube y promocionen el juego, poniendo las novedades de las Actualizaciones, Trailer del juego, MiniGameplays, etc...
PD2: este juego si lo terminan va a ser un éxito, no se rindan y continúen!! :D
Hi this is my first time suggesting something for a game.
Sorry if my English is not understood much I am Spanish speaking and I try to collaborate with the game.
This are some ideas that i think it would be handy to have in others versions
1. Increase the storage capacity of the chest
The possibility of stacking more than 10 articles of the same article,
because while you're playing comes a point where you have to make
many coffers since the amount of objects is very high.
2. That the level of thirst diminishes a little slower
if you are protected from the sun having a roof.
It seems to me that it is a simple and realistic touch,
although I do not know if programming is difficult.
Thanks :D
stop being a party pooper if we spam they may change there mind :) but i 100% under stand if they want more content first. but eventually servers or even 2p is the way of games know its becoming a must for survival games i think :/ also with this many people asking PROBABLY a good idea to try or give a reason why not even if that reason is the game is not compatible yet (eg. there is no character in 3rd person its just a capsule with arms, rafts cant move and are based around not bring abill to move OR just genral problems with having more then 1 player
My Ideas :