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A jam submission

bloatoView game page

A game about moderation.
Submitted by Britt Selvitelle (@bs) — 3 hours, 59 minutes before the deadline
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bloato's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#54.1434.143
Fun#193.7383.738
Overall#193.6943.694
Originality#253.8813.881
Audio#263.6673.667
Graphics#323.9053.905
Accessibilty#353.2383.238
Controls#503.2863.286

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3 Beta 3

Wildcards Used
N/A

Game Description
A small platformer about moderation and balance.

How does your game tie into the theme?
The game presents and begins like a simple platformer– You play as Bloato the frog, collecting flies for points. You soon learn that taking too many flies has unintended consequences, altering gameplay and puzzles for better or for worse. A big inspiration for the character came from No-Face from Spirited Away, and it was a ton of fun to try to play with traditional collectibles-equals-points platformer tropes!

Source(s)
N/A

Discord Username(s)
brittspace

Participation Level (GWJ Only)
1! This is my first!

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted (1 edit)

Really cool idea! I love the way the music blends and warps through the levels. However, it was a bit too difficult for me. I couldn't make it past the level with the two birds behind the spiky wall. But either way, great submission!

Submitted(+1)

Really interesting game! I think either I'm just bad, or the game might be a bit difficult. I liked the visuals and the lighting! I thought the music was nice, but I didn't think the frog sounds really matched the other vibes of the game as well. Nice submission, and good luck for future ones!

Developer

Thank you for playing! It's definitely a bit difficult! In hindsight, I wish I had dialed the difficulty back a little bit more for a game-jam, especially the rooms 5 and 8.

The music was done by my partner, Sheena. When recording the frog sounds, I couldn't help but think of No-Face from Spirited Away. On my todo, that I didn't have time for, was making them blend in with the other sounds a bit better.

Thanks for the feedback!

Submitted(+1)

Strong concept for a game! Though, the game is a bit unresponsive at times, at least for me, but it's fun!

Developer(+1)

Thank you for playing and for the feedback! I was excited about the idea once I settled on it.

Could you say which parts felt unresponsive? Really curious to hear your feedback!

Submitted(+1)

Nice take on the theme as getting to many of the collectibles could lead to not being able to finish a level without restarting. Good level design (that got much harder at the first introduction of the birds, I didn't get past the first birds despite multiple attempts).

Developer

Thanks for playing! It was fun to mess with that old platformer trope :)

And yeah, 😅. In hindsight, I would have only included one bird in to make the difficulty curve more a bit more forgiving.

Submitted(+1)

Wow, this is my favorite platformer on here. Great mechanic, perfect use of theme. I was struck by the visuals on the first level - neat lighting effects and shadows, and the coloring indicating where to go for the exit is great level design. Difficulty progression is also very good. And this is your first platformer?  Great job on it!

Developer (1 edit)

Aww, thanks for the kind words! First platformer and first game, really, since I was a kid. (I made a small toy game for my sister's birthday recently as a gift to her.)

I'm glad the visuals landed! The lighting and shadows are great at hiding my beginner pixel art skills. 😅

I was really excited to play with the theme– I'm glad the progression felt good! There was a lot more I wanted to explore, for example growing to a size where you could walk on spikes or not be affected by predators, but I figured folks' time/focus would be limited in a jam.

Thanks again for the thoughtful comment.

Submitted(+1)

Your game is so funny, mainly the sound effects i loved it, hehehe when jumping or eating something and the things change when Bloato gets bigger, it's one of the most creative games that I've seen in the jam

Developer

Thank you for playing and for the super kind note, moebtz! I'm glad you enjoyed it! Recording the sound effects was one of my favorite parts. 😌

Submitted(+1)

What a fun game!  A very cool idea especially how the elements of the level changes when bloato gets bigger!

Developer (1 edit)

Thank you for playing and leaving a note!

Submitted(+1)

Yes! Frog games!

Got stuck on room 8, those jumps were really hard.

I really liked how it reset the frog’s size per room, felt like the rooms and flies the frog was eating were getting bigger as the frog was.

Awesome subsmission!

Developer(+1)

Thank you! Haha, when I sat down to brainstorm, one of the ideas was a Mario-esque platformer where you got heaver as you bopped on goombas (or whatever the "enemy" was), which made jumps harder to clear, things unobtainable, etc. I was on the phone with my sis and her partner and telling them about it and I was like "[long pause in conversation] I want to do a frog." 😊 And then it all came together.

At one point I had considered having size transfer between rooms, and you had to hop on a lil' treadmill to get smaller, which would have been very cute but not exactly keeping it simple.

And yes, if I could do it again, I would have kept Room 8 a bit easier!

Thanks for playing and for comment!

Submitted(+1)

Fun game! The frog is charming and its a very good interpretation of the theme.

Developer(+1)

Thank you! The frog is the incredible work of Patchwork Pixels. I was so happy to find something that fit with the image of a No-Face that I had in my head– cute but kind of boundary-less and a bit of a large baby.

Submitted

Very neat game! I gave up after failing room 5 too many times, but the concept is really cool and a great take on the theme. Great work!

Submitted(+1)

Fantastic game! Clever design using a silhouette as the level, it worked really well. I also like that new obstacles were introduced regularly. Lovely animations, and the music fits. Nice touch with the pitch bend when you die.

Nice take on the theme.. I laughed when I realised I ate one fly to many to fit through the exit. Great to be able to restart levels easily.

I got stuck on level 8 (I believe), since I had trouble timing my jump on the trampoline over the spiky thing. When I succeeded I always got hit by one of the "birds".  The purple fly could maybe be a bit closer to make it easier to eat  it, since it is required to use the trampolines.

Would play more if you give me the "skip level" cheat ;)

Developer

Thank you! I really enjoyed your entry as well.

A lot of that came from necessity. I'm a total beginner at pixel art, so the silhouette fit the mood AND my skill set. 😅 The pitch bend came in the final hour when I didn't have a "death" sound.

I'm so glad the first level where you could eat too many flies landed for you! That was the first idea I had for the game, and I had hoped that some folks would bump up against the wall and go "um ..." 😂.

I was curious if "points" were enough of an incentive for people to even catch all the flies. I keep wondering if there's something, other than the mechanics of needed them, that would be an encouragement to gather them. Perhaps a list of the best possible score one could get at the end of a series of rooms?

Room 8 was a toughie! It was the first real difficulty spike and if I could take up more of the player's time I would have had a slower ramp. In hindsight, I should have probably just left it at one bird. 🐦‍⬛ Great point about putting the fly closer.

I'm going to touch it up a bit more, add some levels, and look into either having the ability to skip rooms or an assist mode.

Thanks again for playing and the thoughtful comments!

Viewing comments 31 to 21 of 31 · Next page · Last page