I liked the pixely look but I almost feel like you could dial it back a tad; I wasn't really sure what I was recycling. Definitely nailed a satisfying feeling of grabbing and moving things with the mouse, nice job!
Play game
(Re)cycle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #42 | 2.563 | 2.833 |
| Execution | #46 | 2.814 | 3.111 |
| Overall | #55 | 2.513 | 2.778 |
| Graphics | #58 | 2.412 | 2.667 |
| Game Design | #62 | 2.261 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Sadly unable to play on a macbook due to the following error:
re-cycle.js:517 panicked at C:\Users\logan\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.20.1\src\backend\wgpu_core.rs:751:18:
Error in Surface::configure: Validation Error
Caused by:
`Surface` width and height must be within the maximum supported texture size. Requested was (20480, 11520), maximum extent for either dimension is 16384.
20480x11520 is a pretty insane / totally inexplicable size for the canvas.
It seems that while your project is open source (found it after a bit of google stalking), the source code or a link to it is not included in the submission. So officially, I am unable to play and rate, even if I wanted to build from source.
Unofficially, I removed WindowMode::Fullscreen and that seemed to fix the error with the web build.
The game is simple, but the trash-grabbing-moving mechanic works really well, which I'm sure wasn't trivial to figure out. And it's complete, so nice work!
Simple yet satisfying! I liked the unique artstyle. Managed to get 32 on my 4th attempt.
Woa! The idea of the game is super similar to mine :P Amazing and aesthetically pleasing for a first game! The sound effects are on point and the loading screens are cool!


Leave a comment
Log in with itch.io to leave a comment.