Could only get the wasm build to work and it seemed like clicking didn't do anything :( The mixture of gametypes based on the screenshots seems impressive though.
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Hextradimensional's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #60 | 1.709 | 2.143 |
| Game Design | #66 | 1.766 | 2.214 |
| Overall | #69 | 1.752 | 2.196 |
| Execution | #70 | 1.766 | 2.214 |
| Graphics | #72 | 1.766 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Unfortunately I had a fair bit of trouble as well. Both on macos native (and I played around with a local web build for a bit), I had some issues with mouse lock, especially when tabbing out of the game to look at the controls on itch.
So I think I nearly built a thing, but not quite. So my feedback doesn't cover very much of the game.
One small thing that would have made an impact for me is a crosshair. I also found the behavior of blocks as Im mining them a bit wonky -- The little shrinky animation they do lets you "mine through" them to the block in the next layer, which is quite confusing.
I was also mildly triggered by the little voxel platform not being laid out in the shape of a hexagon 😅.
There's so much going on here between the character controller, tilemap, animations, inventory, etc though. Impressive amount of work!
Cool tech demo of integrating a hex game and a voxel game! I also very much like the fox splash screen, it’s super cute :) Unfortunately I cannot comment on the gameplay itself since I don’t know how I can pick up the blocks I mine. They seem to regrow? Am I mining them wrong? Can I only mine certain things without tools?
I keep entering tiles and nothing happens except black screen with my empty hotbar.
Not a fan of the AI cover








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