Results
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
A wonderful game, would like more ingredients and mixing. The timer felt really fast to me. A difficulty slider would be nice for people not so good to have more time to play <3
Love the art style! Would love to hear more audio for the game and more animations for the enemies. The goal of the game is also not very well explained. The timer ticking down is more of a nuisance that rushes the player to explore rather than allowing the player to enjoy the game at their own pace.
Good work, keep it up!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The main mechanics are simple combat, and plant collection whilst racing the clock to escape the Hazy Everglades. Navigate through twisted tree-lines and overgrown thorns with multiple options for movement, including an empowered jump to help your little legs. The bar at the top of the screen is your exposure to the elements that bridge the mortal and spirit realm of the Everglades, and is harmful to living beings such as yourself. Add the plants you need to your flask as you need them, and drink your problems away! I promise there's no side effects~
The Hazy Everglades is actually a location for a much bigger game I started January this year called Binding Light! Luca, the playable character here in "Kitsune Steps" will be one of the playable characters as well. I do plan for it to be a large, several year project, but I do feel even more ready to take it on now ^^
Desc. of Controls (In case in-game is hard to understand <3)
A & D: Move left and right
Shift: Dash/Dodge; Gives I-Frames
Space: Jump. If held while in air, allows you to hover
Q: Empowers the next input jump to go extra high
LClick: Basic 3-hit attack combo. Can be done in air as well, but must land again to repeat combo
RClick: Consume Mana to shoot a fireball
1: Add berries to flask; Heals exposure to the Everglades
2: Add spice to flask; Heals health
3: Add mint to flask; Restores mana
E: Use flask; Does NOT consume plants that have not been manually added to flask
F: Interact with shrines to teleport between them
Extra Notes
While I did start developing a different game early January this year, this is my first actual game I have ever made, and it gave me a lot more confidence in what I'm doing. I've been doing art since 2012, and somewhat recently had drive to want to do more and keep learning. Game dev is extremely fun and rewarding, and I can't thank you enough for inspiring myself, and many others, with everything you do <3
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