Clever take on alchemy, a lot of fun once you figure out a good build. I went with dual pistols and AP regeneration and, anyway, started blasting. Bang! Bang!
Play weapon
Weapon Alchemy_Shadow Cover's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Cleverness | #755 | 3.000 | 3.000 |
| Theme | #1330 | 2.000 | 2.000 |
| Playability | #1486 | 2.000 | 2.000 |
| Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- UI could be a larger to help users understand what they are selecting. Fun to combine weapons. Not sure on what the objective of the game is.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
In the game, the player must continuously fend off enemy attacks using various weapons, selecting the appropriate weapon for fusion based on the battle situation to adapt to different environments. During gameplay, battles are semi-turn-based, with each enemy having an action value and the player also having an action value. This system emphasizes strategy and the intensity of combat.
mechanic:
WeaponAlchemy:Weapon+Weapon=NewWeapon
Shadow Cover :Can't See Eenemy And Be Cover By Others
ATB System :Semi-Turn-Based,Increase Fight Speed And Keep Stratege
Extra Notes
Have Fun!!





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