Wow, really impressive game. It looks great and the concept is really cool, I especially love the attack effects. I had a little trouble controlling the mouse (view kept drifting down to my feet) unfortunately, but I'm not sure why. A first person 3d game was so ambitious and it came out great!
Play game
The Shadow Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Cleverness | #1 | 5.000 | 5.000 |
| Playability | #205 | 4.667 | 4.667 |
| Theme | #226 | 4.333 | 4.333 |
| Artistic Style | #386 | 4.333 | 4.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very good GDD, I loved seeing the whole design timeline with such complex details. Very cool! The ideas and foundations link very nicely to the game jam, and the underlying themes are mysterious & magical with an awesome soundtrack!. Thoroughly enjoyed my little play through, one of my favorites so far. Feedback: Add the death screen that you didn't have time to Add more leeway to the combat mechanics hitboxes Add a training course for the first wave that shows the player how the controls work. The rest of the game is nicely laid out and thought out, please keep going with this. I would be very interested to see how you implement new items and upgrades to the movement and the combat :)
- GDD The pace of the GDD seems good. Good with the images of the game mechanics Good with the development timeline. This show transparency. Game No menu. Just directly into the game. I think ya should included it, but I can guess ya didnt have enough time. The roguelike arenas combat feels good, but I think the second boss's health regain phase need to nerf, so it is not overdone. It took me 7 times to down him to that phase until he actually died and I can moved on to the 3rd arena. I died to the 3rd boss because the boss teleported into a rock and just spamming attacks from there where I cant hit him. I think the powerups need to buff a little or probably go crazy, so ya can actually feel a different. Also during the session, it felt that shadow buddy did nothing, which I know is not true, but all he did was follow me than attack the enemies (I used hit and run strategy) I dont feel much of alchemy part, but I can see the where the shadows comes in.
- Only thing I can knit pick is these models are either from an asset pack or only slight modifications of a base asset, beyond that here are my compliments. the element combos to cause elemental reactions is fun, and using your right mouse button to have your shadow cast a element you assign to it by hitting it with that spell is cool, and you took the shadow element of the game in a new direction I like, each level having themed enemies is fun, and I like how you cant just blast shielded enemies away, as they take too long to kill and you will be surrounded, the idea of you having your shadow behind them hit them with a spell and then your spell hits their shield but still triggers the effect is very fun and creative, only thing I wish was the arenas were bigger otherwise add more movement options, double jump upgrade, dash, or teleport would be nice, and using scroll wheel to change your element, the shadow is great, no complaint on that part.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes, in the description of the game
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is a 1st person action roguelike. The player goes through waves of enemies and bosses, and gets increasingly powerful by collecting relics.
The main mechanics is combining elements (fire, ice, thunder) to create unique spells.
During combats, the player controls the Shadow by giving him orders ("follow me", "go there","attack this enemy". In order to create an elemental reaction, both the player and the Shadow must apply an elemental effect.
There is also a story! The Shadow is affected by a curse, the player is trying to break it.
Extra Notes
This is the most ambitious game I've made so far. As I worked alone on this game, I decided to rely on external assets for this game, to focus on programming and game designing. It was still a huge challenge for me, as I'm a hobbyist and I work in a field that has nothing in common with Game Dev!





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