I feel bad for Greg :(((
But also super fun little game :) I managed to win by getting Greg stuck hahaha
Can be a little bit dark and hard to see, maybe I'm missing if theres a light button?
| Criteria | Rank | Score* | Raw Score |
| Playability | #258 | 4.000 | 4.000 |
| Cleverness | #755 | 3.000 | 3.000 |
| Artistic Style | #970 | 3.000 | 3.000 |
| Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It's an fps where you control the monster, and the goal is to kill Greg the Alchemist before he escapes the dungeon. Controls are WASD movement, left click to attack, and hold left shift to walk. Greg will try to hide, panic and run away, or throw a stun potion at you depending on if he sees or hears you etc.
Extra Notes
The lighting is unfortunately messed up in the webGl build, and I was unable to fix it. The lights seem to go on and off without reason causing the game to be much darker than intended.
i love the concept and it has a lot of potential to be scaled with abilities and more levels! or even multiplayer as a "hide and seek"
This is a fun little concept! The atmosphere looks real nice and I like playing the monster, it's a cool idea.
I agree with some others below that it's a bit too dark. One option would be to increase the ambient light. Another might be to use shaders, which could be tweaked to change based on what the monster is doing.
Either way, a pretty fun little concept!
I killed the douche !!!! Had a lots of fun running around and attacking him.
A suggestion - maybe add a little more light. The scene seems too dark.
Fun game !!! Looking forward to more levels !!!!
Could be a bit more bright, but a fun and innovative concept that was well executed
I love the idea, finally a game that lets me play the bad guy (or creature)! Would be more enjoyable with a bit more brightness though in my opinion
Same thing with the lights happened to our game... Fortunately my brother immediately got to work on it and managed to find a solution. Apparently you can't have more than a couple lights in WebGL, and reusing the same few materials (less than 10) helps a lot too. If it wasn't for him our game wouldn't look the way it does.
Great atmosphere, environment art, game mechanic and level design. It's an innovative idea to play as a monster with a human as the enemy, he was very evasive hiding in the shadows to start with and escaped me but I sadly I soon caught him and the game was soon over, with a little more time you can improve on this to add a lot more replay-ability!
This was a fun concept! As you mentioned pretty dark lighting, but I kinda like that since you feel a bit more like the monster in their element attacking Greg, it would be fun to play with some night vision or something. The stun effect was really good and feels like you get hit pretty hard.
I'd love to see how you could expand this with different arcane characters being given to the monster to hunt!
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