Cool environments felt quite grand, I think the issue with big games is that they have too much empty space to fill, but it did give that nice sense of scale
Play game
Element's Decay: A Dark Wizard's Siege's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1330 | 2.000 | 2.000 |
| Cleverness | #1471 | 2.000 | 2.000 |
| Playability | #1486 | 2.000 | 2.000 |
| Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I found the movement smooth, got stuck on some terrain parts (skill issue). The arm and spell visuals are nicely done. I would like some more settings like volume and sensitivity. I felt really slow walking around, could have benefited from a run option or smaller map. I would love the shadow theme to be a more intractable. Nice job on the game, hope to see you make something next Jam as well!
- I feel that this game suffered from focusing on content over playability. The mechanics available work reasonably well but I encountered a few different bugs and by making the world so big with a limited time to fill it, it made everything feel empty. I believe that focusing on a smaller single area which has more focus on polish could have resulted in a better experience and a better depiction of what your game could be if fully developed.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Welcome to Element's Decay: A Dark Wizard's Siege! A game where you play as a shadow wizard who has come to this temple to corrupt it with shadow, little do you know many challenges await you.
Extra Notes
Magic go brrrrrrr





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