Good idea ... I fell a few times trough the geometry (for instance at the pyramid after the boat).
Ambience is nice
| Criteria | Rank | Score* | Raw Score |
| Game Design | #24 | 3.348 | 3.348 |
| Audio | #24 | 3.174 | 3.174 |
| Graphics | #34 | 3.130 | 3.130 |
| Overall | #34 | 3.098 | 3.098 |
| Execution | #49 | 2.739 | 2.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
This reminds me a little bit of the witness. I am a fan of the lonely explorer vibe. I did get stuck a few times in the geometry of the pyramid and had to restart but that was good fun.
Really cool concept! But I am stuck, maybe you can help me out?
I collect the hourglass, fast forward, and get the sapling from the tree. I tried jumping everywhere, standing on the sapling and fast-forwarding (which didn't work so then I collected the sapling?) but I can't seem to continue. What is my next step?
Hey, thanks for checking out my game! To progress, go to the room where you picked up the hourglass, then fast forward to the next cycle. You’ll now stand on a hill and can walk on a path towards the radio tower. Fast forward twice and you can now jump across the gap that was previously blocked by the tree. This puzzle was not very well designed, sorry… but from here on I hope it should be smooth sailing :)
I love time mechanics like this, the game is short but is well done. I think the start time should be more advanced because until the first switch there is nothing to do
I like the gamedesign with the changing architecture between days. Quite unique!
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