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A jam submission

The Shadow CurseView game page

A First person Action roguelike set in a fantasy world.
Submitted by Okhalme — 2 days, 18 hours before the deadline
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The Shadow Curse's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#15.0005.000
Playability#2054.6674.667
Theme#2264.3334.333
Artistic Style#3864.3334.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • GDD The pace of the GDD seems good. Good with the images of the game mechanics Good with the development timeline. This show transparency. Game No menu. Just directly into the game. I think ya should included it, but I can guess ya didnt have enough time. The roguelike arenas combat feels good, but I think the second boss's health regain phase need to nerf, so it is not overdone. It took me 7 times to down him to that phase until he actually died and I can moved on to the 3rd arena. I died to the 3rd boss because the boss teleported into a rock and just spamming attacks from there where I cant hit him. I think the powerups need to buff a little or probably go crazy, so ya can actually feel a different. Also during the session, it felt that shadow buddy did nothing, which I know is not true, but all he did was follow me than attack the enemies (I used hit and run strategy) I dont feel much of alchemy part, but I can see the where the shadows comes in.
  • Only thing I can knit pick is these models are either from an asset pack or only slight modifications of a base asset, beyond that here are my compliments. the element combos to cause elemental reactions is fun, and using your right mouse button to have your shadow cast a element you assign to it by hitting it with that spell is cool, and you took the shadow element of the game in a new direction I like, each level having themed enemies is fun, and I like how you cant just blast shielded enemies away, as they take too long to kill and you will be surrounded, the idea of you having your shadow behind them hit them with a spell and then your spell hits their shield but still triggers the effect is very fun and creative, only thing I wish was the arenas were bigger otherwise add more movement options, double jump upgrade, dash, or teleport would be nice, and using scroll wheel to change your element, the shadow is great, no complaint on that part.
  • Very good GDD, I loved seeing the whole design timeline with such complex details. Very cool! The ideas and foundations link very nicely to the game jam, and the underlying themes are mysterious & magical with an awesome soundtrack!. Thoroughly enjoyed my little play through, one of my favorites so far. Feedback: Add the death screen that you didn't have time to Add more leeway to the combat mechanics hitboxes Add a training course for the first wave that shows the player how the controls work. The rest of the game is nicely laid out and thought out, please keep going with this. I would be very interested to see how you implement new items and upgrades to the movement and the combat :)

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes, in the description of the game

Is your game set to Public so we can see it?
Yes

Tell us about your game!
The game is a 1st person action roguelike. The player goes through waves of enemies and bosses, and gets increasingly powerful by collecting relics.
The main mechanics is combining elements (fire, ice, thunder) to create unique spells.
During combats, the player controls the Shadow by giving him orders ("follow me", "go there","attack this enemy". In order to create an elemental reaction, both the player and the Shadow must apply an elemental effect.
There is also a story! The Shadow is affected by a curse, the player is trying to break it.

Extra Notes
This is the most ambitious game I've made so far. As I worked alone on this game, I decided to rely on external assets for this game, to focus on programming and game designing. It was still a huge challenge for me, as I'm a hobbyist and I work in a field that has nothing in common with Game Dev!

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

Wow, really impressive game. It looks great and the concept is really cool, I especially love the attack effects. I had a little trouble controlling the mouse (view kept drifting down to my feet) unfortunately, but I'm not sure why. A first person 3d game was so ambitious and it came out great!

Submitted

Blasting baddies with my helpful shadow sidekick!

  • Nice environments and character models, you chose your assets well
  • Music suitable for a fantasy fps
  • Spell combo mechanics are fun and easy to understand
  • Spell effects and animations looked good
  • The game played well and encountered no bugs in my play through
  • Died in the poison fog because I couldn't see where I was going haha
  • Controlling the shadow was simple and worked well, though I would instinctively press E on chests instead of F causing the shadow to move
  • The relics I saw in my runs all seemed pretty cool, though I stuck with lightning upgrades

Overall, this game feels complete and was a lot of fun to play!

Submitted

was very fun to play, wish i could adjust mouse sensitivity, but awesome items which were fun to equip. boss fight was challenging, died a couple of times, keep up the good work :)

also the spells feel a bit underpowered, not sure if the spells work with each other to do more damage but still nice.

Developer

Thanks for playing, there is a mouse sensitivity option (Y)!

Submitted

10/10 will play again

I love the link thing between me and the shadow

It took me a while to figure stuff out(like 3 minutes), but that's because I didn't read the tutorial not even the controls :D.

Submitted

This was so much fun, I can't believe all the models you have in this game it's unreal. There's so much polish!

So I loved the spell mixing mechanics and I appreciated the books in the first room explaining it and how it all worked, the spell cheat sheet on a hotkey was a great touch too.

I don't really get the point of moving the shadow around to be honest, it's a cool mechanic but It doesn't really seem to add any value to the game? I just stuck him in the middle of the rooms and spamming right click to whatever I needed him to do.

The variety of models and environments is insane and really cool, the world feels so detailed because of this. The art was great and I loved all the monster designs.

The audio was fine, it was just some basic SFX and music. Nothing special but it's better than complete silence.

We gotta talk about the 2nd level boss though is it beatable? I got it down to 0 health twice and it just fully recovered then destroyed me. I wish there was some sort of sprint/dash mechanic cos enemies getting in your face is a death sentence especially if they corner you at the walls of the room.

The chests felt awesome and I loved the choice of upgrades. STORM WIZARD BABYEEEEEH.

Submitted

Hey it's a really great game, I liked it a lot! From the very beginning I thought already the visuals were very stylish. When I saw the shadow following me around and I thought - oh, this is gonna be fun. :D And indeed it was. Very enjoyable combat and game loop, and you really put a bunch of content in there. Really good job!!! 

Submitted

Damnn a 3D vampire survive like game with multiple worlds and boss fightsss!! Insane how you made this. Very fun and trilling music too. Thanks for the experience!

Submitted

Great concept, I really liked it. Nice effects. The mouse sense incredibly high, but otherwise I had a good experience.

Submitted

This is awesome!!! It's really nice how you have a setting for mouse sensitivity. After I tweaked that, it was a ton of fun! I love how you added variety to the enemies and that they have different properties and attack patterns. You really went all out, and it shows!

Viewing comments 29 to 21 of 29 · Next page · Last page