Great job to you both, this was a really cool world to explore!
The character and robot sentry designs were so sleek, and the dialogue between levels really established the setting (although I didn't realise I could just 'click' to progress for a while so my early cutscenes were punctuated by jumping sounds, oops).
I loved tracking down the lil' collectibles, would have been cool to have a stat tracker somewhere to tell me how many I missed while I was running through! I esp enjoyed spotting one while plummeting to my death in the Moving Forward level.
Super well done again, I hope you'll keep working on it, it has a lot of potential 💚
Play game
Someplace Human's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability | #719 | 3.500 | 3.500 |
| Theme | #1330 | 2.000 | 2.000 |
| Cleverness | #1471 | 2.000 | 2.000 |
| Artistic Style | #1655 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The game was challenging and enjoyable to play. However, the controls were a bit too slidey which affected precision and added a bit of frustration to playing the game. Overall, the theme implementation was solid, but would have liked to have seen more alchemy elements. Level design was fair overall with a good amount of challenge. Solid game.
- while I didn't feel that you hit the mark on the themes I think you have a fundament for an interesting game here in time. I would start by turning down the speed a little on the character, and try to make it a little less slip and slide :)
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
2D platformer with stealth mechanics and dystopian future story
Extra Notes
This was an amazing experience and I am very proud of what me and my team were able to produce


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