graphics are nice and it runs with really high framerate, but i couldn't really figure out what to do. The player needs a bit more direction and game feedback! Good job tho! keep making games!
Play game
Alchemise's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artistic Style | #1 | 5.000 | 5.000 |
| Theme | #233 | 4.000 | 4.000 |
| Cleverness | #755 | 3.000 | 3.000 |
| Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Allowing the player to learn as they go can prevent the player from getting in situations that are unpassable such as buying too much materials that cannot make any money. Memorizing recipes to achieve the desired gold makes it feel like a math problem that once I memorize the best one there is no objective or goal outside of that.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
In this game, you play a shadowy alchemist, who works for a local king. The newly appointed king has banned the selling of potions to the locals, which caused a great rift between the alchemists and the nobles. As an alchemist, you must do what you can to craft potions and avoid detection, however, you will need to sell potions to pocket enough gold to flee the castle. Have you got what it takes to escape?
Flow of the game:
- dissolve ingredients and then take them to the separator to make vials
- interact with these when you have items in your toolbar to see what happens!
- mix vials, spices, essence and metals in the crucible to obtain a potion similarly
- be mindful, the crucible takes 3 ingredients and 1 metal vial (which acts as a multiplier) so make sure all 4 are there. Recipes can be found on the pause screen.
- Although there is a normal way of finishing the game (by selling potions), there is a secret SPEEDRUN exploit that came about as a bug but was a fun feature to keep as an easter egg. Can you find it?
Extra Notes
Thank you for organising such a cool jam, its a fantastic learning opportunity for so many aspiring game developers! Keep it up! ;)








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