This is such a clever game, and a really fresh take on something like an auto battler. It's super fun! It was also kind of a small detail, but I really liked that when you fight the first boss, a new track in the background music is enabled (at least that's how I think you did it) giving those ominous vocals. Great work!
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Aetheric Twilight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 5.000 | 5.000 |
| Playability | #258 | 4.000 | 4.000 |
| Cleverness | #282 | 4.000 | 4.000 |
| Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very fun, played it over and over and enjoyed the puzzle aspect. Would like some more spell ideas, or a book with possibilities.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Shadowy creatures are running amok. Configure your alchemical engine to defeat waves of enemies.
Aetheric Twilight uses a pipe puzzle to control the actions of your character in RPG-like combat. Tiles connected to the correct elemental source will automatically charge and activate during combat. Tiles that synthesize multiple elements have powerful effects, but may be difficult to fit into your engine.
Extra Notes
Godot export for web does not work for MacOS.







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