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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8 changelog update for 26th of july

A topic by mrdrnose created Jul 26, 2024 Views: 128,619 Replies: 239
Viewing posts 61 to 80 of 128 · Next page · Previous page · First page · Last page
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Ошибка, обнаруженная снаружи, заключается в том, что пустой мешок для мусора весит намного больше, чем заполненный мешок для мусора. Увидел на стриме ZakvialChenel 

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found a bug for 0.8.0. all the signals found are the same. the rest of them have the same filesize as well

Did you start a new game or did you run an old save on the new version?
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it was a new game.

The same thing happens to me. I tried with a new save and an old one and the same planet always appears. Does anyone know how to fix this?

Bug in the current version, all random signals are the same mars signal

Осталось дождаться полного выхода, что бы без опаски за мир играть на новой версии, а то пришлось удалить мир с 100 днями...

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I love ULTRA THREAT™

Threat was so good the made a sequel: ULTRATHREAT

а я все думал, когда же ты появишься...

Excited!!!

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"Let's go gambling..."

QoL changes* "I can't stop winning!"

New items/events/more* "I can't stop winning"

New signals* "I can't stop winning"

Performance optimizations* "I can't stop winning"

Update itself * "I can't stop winning"

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tch tch tch URRR

*all random signals are Mars*

"AW DANG IT!"

joking tho, it is a test build of 0.8.0 after all, major oddities like that are bound to happen. everything else is sick

Excited for new update, thank you for this wonderful gem of a game ♥

VotV: Ooops! It's all Mars!

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Mars is the Universe)
А в остальном все классно)
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Is there any fix for the Oops! All Mars! bug, or are we unfortunately waiting for a patch?

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Probably gotta await a patch, at least it's easier to know what's an event signal. Cuz it ain't Mars :)

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Есть баг из-за которого ежедневный отчёт ломается. В нем всегда просят только 1 диск и 1 хеш (хотя хешей всегда должно быть 3). Этот баг я словил на версии 0.7.0, и при переходе на 0.8.0 он все равно остался. Вроде как это из-за обелиска, который падает на 29 день при заходе в главную комнату (на версии 0.7.0). Так как я украсил рабочий стол различными игрушками и артефактами, то не хотел чтобы все это разлетелось из-за падения обелиска и решил просто не заходить в комнату и покататься по миру (Так я узнал что скрипт срабатывает при заходе в главную комнату). Мой план заключался в том, что когда случиться эвент, то я был бы на краю карты и быть может комната не пострадала бы. Но это не сработало и я зашёл в главную комнату где-то вечером 31 дня. После чего случился эвент. И после этого, когда я получил ежедневное задание, но там уже просили 1 хеш и 1 диск. Я остановился на 32 дне на версии 0.7.0 и на 2 дне в 0.8.0. 

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>Strong buoyancy on big depth

NOOOOOOoooo! Don't fix it! I love that feature (bug) I love pretending I'm an elegant dolphin! TvT

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SAME

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Now wait 0.9.0 with upgrade engine to UE5

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It'd be funny if you added in the patch for this if there was a tiny, minute little chance of a mannequin screaming for half of a second if you put them in the woodchipper.

That's comedy gold, baby.

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Strangely enough, it seems that transferring loaded garbage bags is occasionally not possible? Not sure how to test this or what the trigger could be. 

I also shouldn't have any empty garbage bags, as I previously filled all of the ones that were in my inventory.  Looking at the item scroll-wheel thing at the top, it's also telling me that I have 21 full bags, even though my menu-inventory says that they are all empty.

Good luck bug-testing, as I have no idea how to approach this.


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Okay, so it seems like the game is confusing which of the bags is "full" and which is "empty" - but that's my best guess, as after I re-filled the "empty" bags, everything seems like it went back to normal. 

Not sure if the game is having a problem with identifying the bags that are full, or if trash from inside of the bags is being deleted, or what.

Anyway, thanks for the work you guys have been putting into it. I've put upwards of 500 hours into this game, now, and I doubt I'll stop any time soon.

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I found that if you unstack them, it separates them and visually shows loaded and unloaded.  It considers them all garbage bags so they stack.  Probably good to separate those two states into separate items.

the stars move perpendicular to the sun at night

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KerfurO stucking in this place.



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I wonder how he actually ended up there, since there are no towers there.

They're trying to go to tango but the cliff is too steep.

In the first screenshot, KerfurO was apparently trying to get to the Tango satellite.

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Kurfur omega is getting stuck doing the reports Foxtrot -> Sierra -> Tango. He kinda just stops on the side of a cliff and forces me to click the green arrow on the camera, but then Kurfur omega does the loop all over again just to get stuck on the same cliff (yknow since the green arrow doesn't save progress on current task). Plz fix.

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Aside from some strange behavior on some things, this is still a wild update. I imagine that some of the kerfur-related bugs are just some growing pains from making such a massive update to the map itself so I'm honestly not too bothered, at the very least I have a lot to do until those patches come so keep up the incredible work mr nose.

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