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A jam submission

Henry Super BrainView game page

a puzzle game about experimenting with unusual input-to-action combinations inside a ferret's brain
Submitted by devNix — 3 hours, 14 minutes before the deadline
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Henry Super Brain's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2044.7144.714
Cleverness#2194.8574.857
Theme#2254.4294.429
Artistic Style#3154.8574.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Henry is the best. I enjoyed the game to the fully! Approved! However I couldnt figured the cult ferret, but that is okay! Abstract theme interpretation gives always ideas for cool games like this.
  • Love the linking and growth over the development of the game. So amazing, I would like the shadows to drift in a bit more to make it have a more cloudy style, but that is more of a style pref. Such a great game!
  • The shadow alchemy theme might be a little loose here but this is so cute and clever! It was fun figuring out how to get him to move around. Love this! Great work.
  • Incredibly clever concept. Provides a "programming lite" mechanic that works on logical reasoning. Art is original and works well with the audio assets. Overall, great experience. Make more games!
  • This is honestly incredible. Brilliant work. This is incredibly playable. It's also on theme with the combination of fog of war for shadows and mix and match effects for alchemy. Very clever use of mechanics for the brain wiring, The art style is very simple, clean, and effective. I did not give this bonus points for it being ferrets/Henry it would be the same score if it was Gorilla Brain Simulator or something else. Just damn good work.
  • The game is fun to play, the music is cheerful, the art style very cute. You implemented the theme in a way I wouldn't have thought possible. Your game is lovely and I enjoyed the puzzle part of it. Especially seeing that thisi s your first game jam entry. Thank you for making this game and I hope to see more of this in the future, well done!

Did you include your Game Design Document as a Google Drive link?
Yep

Seriously... did you include your Game Design Document?
wait... I... I think so...

Is your game set to Public so we can see it?
surely

Tell us about your game!
It's an experimental puzzle game, where you control Henry the ferret by fiddling around with limited connections inside his brain, trying to navigate him around and solve puzzles by creating unconventional input-action combinations.

Extra Notes
It's more of a game mechanic prototype than a masterly designed game, but it's my first game jam and also my fist game publish ever, so I wanted to take the challenge and realise my crazy idea and see what people think - or if they Alt-F4 already inside the title screen...

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page

Very cute. It's looks simple, but sometimes you have to think a bit as to not use normal gaming keys.

Submitted(+1)

Congrats on the win well deserved, love the crafting elements in your game. One of our team members wanted to go this direction and it’s really cool to see it pulled off so well :)

Submitted(+1)

Congrats on the win! You did amazing!

Submitted(+2)

Congrats on being TOP #1!!!! 

Submitted

wonderful game , cant see this not getting some shout out

Submitted

I loved the game! It's truly unique—fun and challenging at the same time. Extra kudos for the last friend, that was a great touch! I finished it in 15:35 on my first run. Congrats on the excellent work, the game is really well-made and adorable!

Submitted

This is a really nice and polished game! A lot of it can be figured out without a tutorial, which is such a nice feat. The only thing that wasn't clear was the scar tissue and the fact you can connect multiple wires. I felt frustrated sometimes why it couldn't work, I think the art can help a lot in making that clearer. I had a lot of fun playing this, with a nice final puzzle in the end. The only gripe I had is that this feels like a game concept that was thought off before the game jam, not because of the theme of the jam.  Just because the way this connects to the theme of the game jam seems to be a really big stretch. 

That being said,  a great game is a great game, nice job! 

Developer

Yep, clarity for scars and multi-wires is already on the to-do list. I guess the line between experimentation and frustration is too thin when you lack the right feedback as a player.

And yes, I went with a more abstract interpretation of the theme, as brewing potions or playing with a lamp and shadows felt like a too boring interpretation for me. I wanted to make something more sophisticated and I wanted it to have a connection to PirateSoftware or ferrets. And this is the result. So you could say that I used the theme for inspiration rather than limitation.

Thanks for playing!

Submitted(+1)

This is a seriously amazing game. The idea of programming your own controls as you on its own is just astounding. You learn the game's central mechanic in the opening main menu?? Genius.

The music, art, and sound effects are all terrific.

You perfectly captured the theme in a way that I don't think I've seen any other game in the jam achieve.

And on top of all that, you melted my heart.

Amazing work!! I only wish I could have figured out how to get the final friend!

Developer(+1)

Thank you! And sorry for liquifying your heart, hope you'll recover soon ;) It turned out more wholesome than I initially aimed for, but it felt fitting so I leaned into it. My next game will have more blood and death and all that, promise! ;)

As for the final puzzle, I'm physically unable to say anything more than... 'yes, this one is different' and 'just look at the screen and try making sense of it'... sorry :)

So unique and cute, a lot of fun to play this through. Love this idea.

Submitted (1 edit) (+1)

Cutest game I've seen so far and very unique.
A bit hard to adapt to controls but it is not a big deal.
I think game needs to communicate better what you can't connect and what you can (multi-wire). If scars are indicators that you can't connect then this shouldn't work:


I really liked that you showed core mechanic right in the title screen.
About the challenge I managed to get down to 2:42.

Overall: can't wait to see more things. This game is so cute.

Developer

Thank you for the feedback!
Yeah, there is definitely room for improvement regarding communication and also the usage of controls and skills later in the game. And yes, that connection you show there is not intended, already fixed for the next update.
The challenge was one of those stupid last-minute ideas, but 2:42 is actually really good :D
Glad you liked it :)

Submitted

Nah. Challenge was fun even if the idea was "stupid last-minute". First time I got was about 12-13 mins... :)
I think you did a great job making movement a bit weird. It suits the game well cuz you and Henry learn it together.

Viewing comments 30 to 21 of 30 · Next page · Last page