I guess no uptdate
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The Mystery Case v.1.5's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #12 | 2.750 | 2.750 |
| Creativity | #12 | 3.125 | 3.125 |
| Horror | #14 | 2.375 | 2.375 |
| Story | #16 | 2.625 | 2.625 |
| Presentation | #16 | 2.750 | 2.750 |
| Overall | #17 | 2.583 | 2.583 |
| Theme | #25 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Alien Infiltration in your game?
i made version 1 kinda so aliens are kidnapping you and giving you 5 tasks like in saw
Comments
Did not expect a game with fourth-wall breaks! I think the atmosphere is the strongest suit has it starts really calm, but with the body and the voice-acting, the game gets tense really quick! I do think the dialogue is hard to understand however. The minigame goes for a little too long, I think having less inputs to enter and less time would have made it a little bit better, especially if you end up failing it and have to restart again.
The monster in the second section got stuck, which is probably not wanted, the microphone also did not seem to do anything. If it's bugged, I hope you can fix it so I can give an accurante rating!
It was a fun experience, congrats!
Hehe. I launch the game and then get distracted by my phone. And I catch the “play the game” screamer. It was very unexpected and fun.
The atmosphere of the game is mysterious. It is not clear whether the elections lead to anything in the investigations. The input and timer section is too lengthy. In the next section, my monster got stuck, unfortunately, and I just walked to the exit.
Interesting concept. I got a little bit of lethal company vibes now and then, cool stuff.
I did however get stuck a lot in the houses I had to enter and jumping felt floaty and awkward.
I kinda missed the point on what the game typying was supposed to do and Im unsure if I got stuck on it because I would keep getting round after round of the mini game lol it seemed like it had no end!
The city models look really good, I would only advice to mind the scale of objects because I'm pretty sure the player is bigger than a car, so just something to take into account when modeling to always have a reference of the player in the same scene so everything checks out.










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