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Nano Defender's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art/Graphics | #20 | 3.801 | 4.250 |
| Audio | #55 | 2.795 | 3.125 |
| Overall | #68 | 2.795 | 3.125 |
| Theme | #80 | 2.571 | 2.875 |
| Originality | #90 | 2.683 | 3.000 |
| Fun | #92 | 2.124 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes most of it somethings where from sketchfab
Did your team create most of/all the audio yourselves?
No
How did you incorporate the theme "INSIDE OUT"?
I made a game where you shrink down to a microscopic level and need to go into a patient's body to save them from a viral infection
Comments
This is probably the most ambitious game I've played by far! The visuals are gorgeous, and doctor KnowItAll is such an incredible way to communicate to the player while also getting a good chuckle out of me. Some iFrames would help, as I went from full health to 0 by getting stuck in the wrong place sometimes, where having a second to recover would've been great. The bullet hell experience felt super fun and driving, but the level transitions definitely could do with some polish as they kind of took me out of the experience a little. Also, the camera panning in the direction of the mouse slightly I feel could help the game feel more alive, and allow the player to look where they are going and anticipate better. Other than that though, the gameplay felt super tight and fun, and I had a great experience overall. Great job!
It looked like a serios game - gorgeous graphics. But it was unplayable :(. I was shooting the viruses from both weapons and nothing happened, they killed me + the patient. I tried to outrun them but they were two there, I was not able to reach the injection - if it was even the cure. I did not found anything to get through the blocked path. It did not feel as a fair-play. The messages were not out of the time running up :( and they was too swift to read at first opening (including the intro). They disapeared after being told, so it was not possible to reread them with just one opening (note that I am a quick reader). Fun 1 / 5 (I am open to raise rating of this if I got at least an explanation over my complaints noted above). Art + Graphics: 5 / 5 (wow!:)) and Audio 4 / 5 (and I am totally tolerant). Originality 5 / 5, but it was OUTSIDE IN and not inside ot as the theme was set, therefore Theme 1 / 5.
Feel free to try, rate and comment what I submitted - a physical (!) game made by my life Partner.
My feedback for Nano Defender:
What the game does well:
The player actions are responsive.
The dialog objects do a good job of teaching the player how to play in the early levels.
What the game doesn't do well:
The ship's movement versus hostile projectiles; There's a lot of projectiles (especially the bacteria) and the ship movement remains constant. The problem here is with how fast the ship moves with no way to move more precisely
Areas of Opportunity:
While the game does really well of incorporating the 'inside' part of the theme, I believe more can be done to support the 'out' part.
To improve the movement you can do one of two things: 1) add Gamepad support so that the ship's movement is analog and not digital or 2) lower the ship's movement so that more precise dodging is a viable strategy for defending oneself.
I hope this feedback helps!






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